FiE-Game/Assets/SEGI/Resources/SEGIClear.compute

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2023-07-24 21:52:50 +02:00
#pragma kernel CSMain
RWTexture3D<uint> RG0;
int Res;
[numthreads(16,16,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
for (int i = 0; i < Res; i++)
{
RG0[uint3(id.xy, i)] = 0;
}
}