FiE-Game/Assets/Resources/Hidden_SEGIRenderSunDepth.shader

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Shader "Hidden/SEGIRenderSunDepth" {
Properties {
_Color ("Main Color", Vector) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Cutoff ("Alpha Cutoff", Range(0, 1)) = 0.333
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
sampler2D _MainTex;
fixed4 _Color;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Legacy Shaders/VertexLit"
}