mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
397 lines
10 KiB
C#
397 lines
10 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEWordScriptsListData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEWordScriptsListData : IGDEData
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{
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private static string VoiceAssetPathKey = "VoiceAssetPath";
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private string _VoiceAssetPath;
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private static string ThaiCaptionKey = "ThaiCaption";
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private string _ThaiCaption;
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private static string TraditionalChineseCaptionKey = "TraditionalChineseCaption";
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private string _TraditionalChineseCaption;
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private static string FrenchCaptionKey = "FrenchCaption";
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private string _FrenchCaption;
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private static string EnglishCaptionKey = "EnglishCaption";
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private string _EnglishCaption;
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private static string JapaneseCaptionKey = "JapaneseCaption";
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private string _JapaneseCaption;
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private static string TriggerKey = "Trigger";
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private GDEWordScriptTriggerTypeData _Trigger;
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private static string ActorKey = "Actor";
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private GDEGameCharacterTypeData _Actor;
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private static string Together_1Key = "Together_1";
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private GDEGameCharacterTypeData _Together_1;
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private static string Together_2Key = "Together_2";
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private GDEGameCharacterTypeData _Together_2;
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private static string NextKey = "Next";
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private GDEWordScriptsListData _Next;
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public string VoiceAssetPath
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{
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get
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{
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return _VoiceAssetPath;
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}
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set
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{
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if (_VoiceAssetPath != value)
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{
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_VoiceAssetPath = value;
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GDEDataManager.SetString(_key + "_" + VoiceAssetPathKey, _VoiceAssetPath);
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}
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}
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}
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public string ThaiCaption
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{
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get
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{
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return _ThaiCaption;
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}
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set
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{
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if (_ThaiCaption != value)
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{
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_ThaiCaption = value;
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GDEDataManager.SetString(_key + "_" + ThaiCaptionKey, _ThaiCaption);
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}
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}
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}
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public string TraditionalChineseCaption
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{
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get
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{
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return _TraditionalChineseCaption;
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}
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set
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{
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if (_TraditionalChineseCaption != value)
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{
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_TraditionalChineseCaption = value;
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GDEDataManager.SetString(_key + "_" + TraditionalChineseCaptionKey, _TraditionalChineseCaption);
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}
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}
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}
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public string FrenchCaption
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{
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get
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{
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return _FrenchCaption;
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}
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set
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{
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if (_FrenchCaption != value)
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{
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_FrenchCaption = value;
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GDEDataManager.SetString(_key + "_" + FrenchCaptionKey, _FrenchCaption);
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}
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}
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}
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public string EnglishCaption
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{
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get
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{
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return _EnglishCaption;
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}
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set
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{
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if (_EnglishCaption != value)
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{
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_EnglishCaption = value;
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GDEDataManager.SetString(_key + "_" + EnglishCaptionKey, _EnglishCaption);
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}
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}
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}
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public string JapaneseCaption
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{
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get
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{
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return _JapaneseCaption;
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}
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set
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{
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if (_JapaneseCaption != value)
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{
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_JapaneseCaption = value;
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GDEDataManager.SetString(_key + "_" + JapaneseCaptionKey, _JapaneseCaption);
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}
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}
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}
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public GDEWordScriptTriggerTypeData Trigger
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{
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get
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{
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return _Trigger;
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}
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set
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{
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if (_Trigger != value)
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{
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_Trigger = value;
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GDEDataManager.SetCustom(_key + "_" + TriggerKey, _Trigger);
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}
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}
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}
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public GDEGameCharacterTypeData Actor
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{
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get
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{
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return _Actor;
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}
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set
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{
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if (_Actor != value)
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{
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_Actor = value;
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GDEDataManager.SetCustom(_key + "_" + ActorKey, _Actor);
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}
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}
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}
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public GDEGameCharacterTypeData Together_1
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{
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get
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{
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return _Together_1;
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}
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set
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{
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if (_Together_1 != value)
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{
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_Together_1 = value;
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GDEDataManager.SetCustom(_key + "_" + Together_1Key, _Together_1);
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}
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}
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}
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public GDEGameCharacterTypeData Together_2
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{
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get
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{
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return _Together_2;
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}
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set
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{
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if (_Together_2 != value)
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{
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_Together_2 = value;
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GDEDataManager.SetCustom(_key + "_" + Together_2Key, _Together_2);
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}
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}
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}
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public GDEWordScriptsListData Next
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{
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get
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{
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return _Next;
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}
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set
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{
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if (_Next != value)
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{
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_Next = value;
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GDEDataManager.SetCustom(_key + "_" + NextKey, _Next);
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}
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}
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}
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public GDEWordScriptsListData()
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{
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_key = string.Empty;
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}
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public GDEWordScriptsListData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetString(VoiceAssetPathKey, out _VoiceAssetPath);
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dict.TryGetString(ThaiCaptionKey, out _ThaiCaption);
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dict.TryGetString(TraditionalChineseCaptionKey, out _TraditionalChineseCaption);
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dict.TryGetString(FrenchCaptionKey, out _FrenchCaption);
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dict.TryGetString(EnglishCaptionKey, out _EnglishCaption);
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dict.TryGetString(JapaneseCaptionKey, out _JapaneseCaption);
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dict.TryGetString(TriggerKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEWordScriptTriggerTypeData>(value, out _Trigger);
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dict.TryGetString(ActorKey, out value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Actor);
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dict.TryGetString(Together_1Key, out value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Together_1);
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dict.TryGetString(Together_2Key, out value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Together_2);
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dict.TryGetString(NextKey, out value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEWordScriptsListData>(value, out _Next);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_VoiceAssetPath = GDEDataManager.GetString(_key + "_" + VoiceAssetPathKey, _VoiceAssetPath);
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_ThaiCaption = GDEDataManager.GetString(_key + "_" + ThaiCaptionKey, _ThaiCaption);
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_TraditionalChineseCaption = GDEDataManager.GetString(_key + "_" + TraditionalChineseCaptionKey, _TraditionalChineseCaption);
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_FrenchCaption = GDEDataManager.GetString(_key + "_" + FrenchCaptionKey, _FrenchCaption);
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_EnglishCaption = GDEDataManager.GetString(_key + "_" + EnglishCaptionKey, _EnglishCaption);
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_JapaneseCaption = GDEDataManager.GetString(_key + "_" + JapaneseCaptionKey, _JapaneseCaption);
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_Trigger = GDEDataManager.GetCustom(_key + "_" + TriggerKey, _Trigger);
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_Actor = GDEDataManager.GetCustom(_key + "_" + ActorKey, _Actor);
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_Together_1 = GDEDataManager.GetCustom(_key + "_" + Together_1Key, _Together_1);
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_Together_2 = GDEDataManager.GetCustom(_key + "_" + Together_2Key, _Together_2);
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_Next = GDEDataManager.GetCustom(_key + "_" + NextKey, _Next);
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}
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public void Reset_VoiceAssetPath()
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{
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GDEDataManager.ResetToDefault(_key, VoiceAssetPathKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(VoiceAssetPathKey, out _VoiceAssetPath);
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}
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public void Reset_ThaiCaption()
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{
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GDEDataManager.ResetToDefault(_key, ThaiCaptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(ThaiCaptionKey, out _ThaiCaption);
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}
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public void Reset_TraditionalChineseCaption()
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{
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GDEDataManager.ResetToDefault(_key, TraditionalChineseCaptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(TraditionalChineseCaptionKey, out _TraditionalChineseCaption);
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}
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public void Reset_FrenchCaption()
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{
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GDEDataManager.ResetToDefault(_key, FrenchCaptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(FrenchCaptionKey, out _FrenchCaption);
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}
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public void Reset_EnglishCaption()
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{
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GDEDataManager.ResetToDefault(_key, EnglishCaptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(EnglishCaptionKey, out _EnglishCaption);
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}
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public void Reset_JapaneseCaption()
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{
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GDEDataManager.ResetToDefault(_key, JapaneseCaptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(JapaneseCaptionKey, out _JapaneseCaption);
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}
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public void Reset_Trigger()
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{
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GDEDataManager.ResetToDefault(_key, TriggerKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(TriggerKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEWordScriptTriggerTypeData>(value, out _Trigger);
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Trigger = GDEDataManager.GetCustom(_key + "_" + TriggerKey, _Trigger);
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Trigger.ResetAll();
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}
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public void Reset_Actor()
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{
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GDEDataManager.ResetToDefault(_key, ActorKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(ActorKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Actor);
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Actor = GDEDataManager.GetCustom(_key + "_" + ActorKey, _Actor);
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Actor.ResetAll();
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}
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public void Reset_Together_1()
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{
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GDEDataManager.ResetToDefault(_key, Together_1Key);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(Together_1Key, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Together_1);
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Together_1 = GDEDataManager.GetCustom(_key + "_" + Together_1Key, _Together_1);
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Together_1.ResetAll();
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}
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public void Reset_Together_2()
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{
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GDEDataManager.ResetToDefault(_key, Together_2Key);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(Together_2Key, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _Together_2);
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Together_2 = GDEDataManager.GetCustom(_key + "_" + Together_2Key, _Together_2);
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Together_2.ResetAll();
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}
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public void Reset_Next()
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{
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GDEDataManager.ResetToDefault(_key, NextKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(NextKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEWordScriptsListData>(value, out _Next);
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Next = GDEDataManager.GetCustom(_key + "_" + NextKey, _Next);
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Next.ResetAll();
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, TriggerKey);
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GDEDataManager.ResetToDefault(_key, ActorKey);
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GDEDataManager.ResetToDefault(_key, Together_1Key);
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GDEDataManager.ResetToDefault(_key, Together_2Key);
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GDEDataManager.ResetToDefault(_key, VoiceAssetPathKey);
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GDEDataManager.ResetToDefault(_key, NextKey);
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GDEDataManager.ResetToDefault(_key, ThaiCaptionKey);
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GDEDataManager.ResetToDefault(_key, TraditionalChineseCaptionKey);
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GDEDataManager.ResetToDefault(_key, FrenchCaptionKey);
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GDEDataManager.ResetToDefault(_key, EnglishCaptionKey);
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GDEDataManager.ResetToDefault(_key, JapaneseCaptionKey);
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Reset_Trigger();
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Reset_Actor();
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Reset_Together_1();
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Reset_Together_2();
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Reset_Next();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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