FiE-Game/Assets/CircularGravityForce/Mods/CGF_SizeByRaycast.cs

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2023-07-24 21:52:50 +02:00
/*******************************************************************************************
* Author: Lane Gresham, AKA LaneMax
* Websites: http://resurgamstudios.com
* Description: Used for cgf mod, sizes the cgf object based of the raycast hit point.
*******************************************************************************************/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace CircularGravityForce
{
[RequireComponent(typeof(CGF))]
public class CGF_SizeByRaycast : MonoBehaviour
{
#region Properties
[SerializeField, Tooltip("Offset the raycast.")]
private float offsetRaycast = 1f;
public float OffsetRaycast
{
get { return offsetRaycast; }
set { offsetRaycast = value; }
}
[SerializeField, Tooltip("Max size that the circular gravity force can get.")]
private float maxCgfSize = 10f;
public float MaxCgfSize
{
get { return maxCgfSize; }
set { maxCgfSize = value; }
}
[SerializeField, Tooltip("Doesnt size box size x.")]
private bool dontSizeBoxSizeX = false;
public bool DontSizeBoxSizeX
{
get { return dontSizeBoxSizeX; }
set { dontSizeBoxSizeX = value; }
}
[SerializeField, Tooltip("Doesnt size box size y.")]
private bool dontSizeBoxSizeY = false;
public bool DontSizeBoxSizeY
{
get { return dontSizeBoxSizeY; }
set { dontSizeBoxSizeY = value; }
}
[SerializeField, Tooltip("Doesnt size box size z.")]
private bool dontSizeBoxSizeZ = false;
public bool DontSizeBoxSizeZ
{
get { return dontSizeBoxSizeZ; }
set { dontSizeBoxSizeZ = value; }
}
[SerializeField, Tooltip("Raycast hit point."), HideInInspector()]
private Vector3 hitPoint;
public Vector3 HitPoint
{
get { return hitPoint; }
set { hitPoint = value; }
}
[SerializeField, Tooltip("Layer mask used with the ray cast.")]
private LayerMask layerMask = -1;
public LayerMask _layerMask
{
get { return layerMask; }
set { layerMask = value; }
}
private CGF cgf;
private float gizmoSize = .25f;
#endregion
#region Gizmos
void OnDrawGizmos()
{
Vector3 fwd = this.transform.TransformDirection(Vector3.forward);
RaycastHit hitInfo;
if(this.GetComponent<CGF>() != null)
{
gizmoSize = (this.GetComponent<CGF>().Size / 8f);
if (gizmoSize > .25f)
gizmoSize = .25f;
else if (gizmoSize < -.25f)
gizmoSize = -.25f;
}
Color activeColor = Color.cyan;
Color nonActiveColor = Color.white;
if (Physics.Raycast(this.transform.position, fwd, out hitInfo, MaxCgfSize, _layerMask))
{
if (hitInfo.distance > maxCgfSize)
{
Gizmos.color = nonActiveColor;
Gizmos.DrawLine(this.transform.position, hitInfo.point);
Gizmos.DrawSphere(hitInfo.point, gizmoSize);
return;
}
Gizmos.color = activeColor;
Gizmos.DrawLine(this.transform.position, hitInfo.point);
Gizmos.DrawSphere(hitInfo.point, gizmoSize);
Gizmos.DrawSphere(hitInfo.point + (fwd * OffsetRaycast), gizmoSize);
}
else
{
Gizmos.color = nonActiveColor;
Gizmos.DrawLine(this.transform.position, this.transform.position + (fwd * MaxCgfSize));
}
}
#endregion
#region Unity Functions
// Use this for initialization
void Start()
{
cgf = this.GetComponent<CGF>();
cgf.Size = maxCgfSize;
}
// Update is called once per frame
void Update()
{
Vector3 fwd = this.transform.TransformDirection(Vector3.forward);
RaycastHit hitInfo;
float setSize = cgf.Size;
if (Physics.Raycast(this.transform.position, fwd, out hitInfo, MaxCgfSize, _layerMask))
{
if (hitInfo.distance > maxCgfSize)
{
setSize = maxCgfSize + OffsetRaycast;
return;
}
setSize = hitInfo.distance + OffsetRaycast;
hitPoint = hitInfo.point;
}
if(hitInfo.distance == 0)
{
hitPoint = Vector3.zero;
setSize = maxCgfSize + OffsetRaycast;
}
if(cgf._shape != CGF.Shape.Box)
cgf.Size = setSize;
else
{
Vector3 setBoxSize = new Vector3(cgf.BoxSize.x, cgf.BoxSize.y, cgf.BoxSize.z);
if (!DontSizeBoxSizeX)
setBoxSize = new Vector3(setSize, setBoxSize.y, setBoxSize.z);
if (!DontSizeBoxSizeY)
setBoxSize = new Vector3(setBoxSize.x, setSize, setBoxSize.z);
if (!DontSizeBoxSizeZ)
setBoxSize = new Vector3(setBoxSize.x, setBoxSize.y, setSize);
cgf.BoxSize = setBoxSize;
}
}
#endregion
}
}