FiE-Game/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightStunningSummonArrow.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
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float vScale = pow(saturate(5), 0.5);
float3 rVel = vrand() * 5;
float3 tVel = Turb.sample(Position);
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{
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{
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";
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FloatTangents1 =
{
0.0000000e+000,
0.0000000e+000,
5.8984131e-001,
5.8984131e-001,
7.8848600e-001,
8.6239153e-001,
1.0754330e+000,
2.7307096e+000,
7.6852888e-002,
2.3601985e-001,
-1.0572574e+000,
-1.5961140e+000,
6.7877718e-003,
6.8682232e-003,
-3.0582249e-001,
-3.1475419e-001,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_35045322
{
SamplerName = "GlowTurb";
Wavelength = 2.0000000e-001;
Strength = 2.1213202e-001;
Lacunarity = 4.3478259e-001;
Gain = 7.3429948e-001;
TimeScale = 6.0000000e+000;
FlowFactor = -3.7681162e-001;
DivergenceFactor = -7.0531404e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5543FF8D
{
Expression = "function void Eval()
{
Life = (parent.BranchLength-spawner.LifeRatio*parent.BranchLength) * 1.5;
Size = 0.15;
Velocity=parent.Vrand*1+vrand()*8;
ParentVelocity = Velocity;
TextureID = rand(0,16);
}
";
}
CParticleState $LOCAL$/CParticleState_96DC9ED4
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_CCA17C27",
"$LOCAL$/CParticleEvolver_Script_DE652A76",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_CCA17C27
{
CustomName = "Physics";
Drag = 6.0000000e+001;
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_DE652A76
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_86833F71";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_86833F71
{
Expression = "function void Eval()
{
Color = float4(RGB.x, RGB.y, RGB.z, Alpha.sample(LifeRatio)) * pow(Glow.sample(LifeRatio),Power * 0.6);
Color = Color * GlowTurb.sample(LifeRatio).x;
Position += float3(ParentVelocity * 0.02 * dt);
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
EditorInfosPosition = int2(-288, -61);
Descriptor = "$LOCAL$/CParticleDescriptor_85273F59";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 8.0000000e+000;
}