FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisPenetrateShot.pkfx

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2018-11-20 19:05:15 +01:00
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"$LOCAL$/CParticleSamplerCurve_7505D48C",
"$LOCAL$/CParticleSamplerDoubleCurve_3F1B883F",
"$LOCAL$/CParticleSamplerProceduralTurbulence_435B9C6E",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_84391CC9";
States =
{
"$LOCAL$/CParticleState_C44926C0",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_DC9358C1
{
EditorInfosIsBlockMinimized = 0;
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Ribbon_85E99618",
};
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_85E99618
{
CustomName = "Ribbon";
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/FX/Lightning_05.dds";
AtlasDefinition = "Textures/Fx/AtlasX4.pkat";
SoftnessDistance = 2.5000000e-001;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_401E62BB
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1D1E0A9A
{
FieldName = "ParentVelocity";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_3F13D065
{
FieldName = "TextureID";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_7505D48C
{
SamplerName = "Alpha";
Times =
{
0.0000000e+000,
8.9328818e-002,
1.2633452e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.0203243e+000,
6.4178073e-001,
-1.2389421e-002,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
-1.6671433e-001,
-6.9063723e-002,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_3F1B883F
{
SamplerName = "Glow";
Times =
{
0.0000000e+000,
1.8617449e-002,
3.7234969e-002,
9.6040227e-002,
1.6187949e-001,
4.2304891e-001,
4.8267543e-001,
6.5048271e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
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1.1097360e+000,
1.1913260e+000,
1.2027121e+000,
1.5533510e+000,
3.1154866e+000,
1.3129970e+000,
9.9858201e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
5.2994812e-001,
5.2994978e-001,
7.0677501e-001,
2.2324190e+000,
-1.2589170e+000,
-1.4095020e+000,
1.9320531e+000,
7.6640139e+000,
3.7825661e+000,
8.6358368e-001,
-1.9505526e-001,
-5.4894471e-001,
-3.5419121e-001,
-7.3772728e-001,
0.0000000e+000,
0.0000000e+000,
};
Times1 =
{
0.0000000e+000,
1.8617449e-002,
3.7234969e-002,
5.7597529e-002,
1.0300433e-001,
2.6808769e-001,
5.0780302e-001,
7.3183209e-001,
1.0000000e+000,
};
FloatValues1 =
{
0.0000000e+000,
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1.2169130e+000,
2.2920790e+000,
3.6313715e+000,
6.5417272e-001,
1.4177361e+000,
5.1636100e-001,
1.0271250e+000,
};
FloatTangents1 =
{
0.0000000e+000,
0.0000000e+000,
5.8983940e-001,
5.8984131e-001,
7.8848606e-001,
8.6239171e-001,
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-1.0991865e+000,
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6.7877718e-003,
6.3436050e-003,
-2.8246269e-001,
-3.3811399e-001,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_435B9C6E
{
SamplerName = "GlowTurb";
Wavelength = 2.0000000e-001;
Strength = 2.1213202e-001;
Lacunarity = 4.3478259e-001;
Gain = 7.3429948e-001;
TimeScale = 6.0000000e+000;
FlowFactor = -3.7681162e-001;
DivergenceFactor = -7.0531404e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_84391CC9
{
Expression = "function void Eval()
{
Life = (parent.BranchLength-spawner.LifeRatio*parent.BranchLength)*2;
Size = 0.15;
Velocity=parent.Vrand*20+vrand()*5;
ParentVelocity = Velocity;
TextureID = rand(0,16);
}
";
}
CParticleState $LOCAL$/CParticleState_C44926C0
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_7FBF6C83",
"$LOCAL$/CParticleEvolver_Script_14937402",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_7FBF6C83
{
CustomName = "Physics";
Drag = 6.0000000e+001;
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_14937402
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_81DF41ED";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_81DF41ED
{
Expression = "function void Eval()
{
Color = float4(RGB.x, RGB.y, RGB.z, Alpha.sample(LifeRatio)) * pow(Glow.sample(LifeRatio),Power*2);
Color = Color * GlowTurb.sample(LifeRatio).x;
Position += float3(ParentVelocity * 0.02 * dt) * 3;
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_4
{
EditorInfosPosition = int2(-288, -61);
Descriptor = "$LOCAL$/CParticleDescriptor_ACD80655";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 3.0000000e+001;
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_3138F387
{
CustomName = "Billboard";
Diffuse = "Textures/FX/Shadow_01.dds";
}
CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_80B4C0F1
{
SamplerName = "Glow";
Times =
{
0.0000000e+000,
1.8617511e-002,
3.7235029e-002,
9.6040294e-002,
1.6187957e-001,
4.2304891e-001,
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1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
2.9479560e-001,
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1.0245690e+000,
1.0359550e+000,
1.3865941e+000,
3.1986954e+000,
1.1462400e+000,
9.9858201e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
5.2994978e-001,
5.2994978e-001,
7.0677501e-001,
2.2324190e+000,
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9.2922992e-001,
-2.0988262e-001,
-5.3411740e-001,
-3.4462434e-001,
-7.3772722e-001,
0.0000000e+000,
0.0000000e+000,
};
Times1 =
{
0.0000000e+000,
1.8617511e-002,
3.7235029e-002,
5.7597589e-002,
7.7608198e-002,
2.6808780e-001,
5.0780308e-001,
7.5035948e-001,
1.0000000e+000,
};
FloatValues1 =
{
0.0000000e+000,
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3.4901519e+000,
4.8741561e-001,
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1.0271250e+000,
};
FloatTangents1 =
{
0.0000000e+000,
0.0000000e+000,
5.8984131e-001,
5.8984131e-001,
7.8848600e-001,
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-1.2682840e+000,
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6.7877718e-003,
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-3.0582249e-001,
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0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7BA8472B
{
FieldName = "Vrand";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_49559E58
{
FieldName = "BranchLength";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_5A6C4556
{
FieldName = "Force";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7E9903D1
{
FieldName = "VRand";
}