mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
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// Amplify Bloom - Advanced Bloom Post-Effect for Unity
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEngine.UI;
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namespace AmplifyBloom
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{
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public class DemoFPSCounter : MonoBehaviour
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{
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public float UpdateInterval = 0.5F;
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private Text m_fpsText;
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private float m_accum = 0; // FPS accumulated over the interval
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private int m_frames = 0; // Frames drawn over the interval
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private float m_timeleft; // Left time for current interval
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private float m_fps;
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private string m_format;
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void Start()
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{
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m_fpsText = GetComponent<Text>();
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m_timeleft = UpdateInterval;
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}
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void Update()
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{
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m_timeleft -= Time.deltaTime;
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m_accum += Time.timeScale / Time.deltaTime;
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++m_frames;
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if ( m_timeleft <= 0.0 )
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{
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m_fps = m_accum / m_frames;
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m_format = System.String.Format( "{0:F2} FPS", m_fps );
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m_fpsText.text = m_format;
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if ( m_fps < 50 )
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m_fpsText.color = Color.yellow;
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else
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if ( m_fps < 30 )
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m_fpsText.color = Color.red;
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else
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m_fpsText.color = Color.green;
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m_timeleft = UpdateInterval;
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m_accum = 0.0F;
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m_frames = 0;
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}
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}
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}
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}
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