mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 06:58:00 +01:00
31 lines
625 B
Text
31 lines
625 B
Text
|
Shader "Hidden/SEGIRenderSunDepth" {
|
||
|
Properties {
|
||
|
_Color ("Main Color", Vector) = (1,1,1,1)
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_Cutoff ("Alpha Cutoff", Range(0, 1)) = 0.333
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
SubShader{
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard
|
||
|
#pragma target 3.0
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed4 _Color;
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
Fallback "Legacy Shaders/VertexLit"
|
||
|
}
|