mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 23:17:58 +01:00
223 lines
6.8 KiB
C#
223 lines
6.8 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDESetTwoDListData
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using System.Collections.Generic;
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using GameDataEditor;
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using UnityEngine;
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namespace GameDataEditor
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{
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public class GDESetTwoDListData : IGDEData
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{
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private static string bool_2dlistKey = "bool_2dlist";
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public List<List<bool>> bool_2dlist;
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private static string int_2dlistKey = "int_2dlist";
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public List<List<int>> int_2dlist;
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private static string float_2dlistKey = "float_2dlist";
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public List<List<float>> float_2dlist;
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private static string string_2dlistKey = "string_2dlist";
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public List<List<string>> string_2dlist;
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private static string vector2_2dlistKey = "vector2_2dlist";
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public List<List<Vector2>> vector2_2dlist;
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private static string vector3_2dlistKey = "vector3_2dlist";
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public List<List<Vector3>> vector3_2dlist;
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private static string vector4_2dlistKey = "vector4_2dlist";
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public List<List<Vector4>> vector4_2dlist;
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private static string color_2dlistKey = "color_2dlist";
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public List<List<Color>> color_2dlist;
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private static string custom_2dlistKey = "custom_2dlist";
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public List<List<GDESetCustomData>> custom_2dlist;
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public GDESetTwoDListData()
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{
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_key = string.Empty;
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}
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public GDESetTwoDListData(string key)
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{
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_key = key;
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}
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public void Set_bool_2dlist()
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{
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GDEDataManager.SetBoolTwoDList(_key + "_" + bool_2dlistKey, bool_2dlist);
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}
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public void Set_int_2dlist()
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{
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GDEDataManager.SetIntTwoDList(_key + "_" + int_2dlistKey, int_2dlist);
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}
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public void Set_float_2dlist()
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{
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GDEDataManager.SetFloatTwoDList(_key + "_" + float_2dlistKey, float_2dlist);
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}
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public void Set_string_2dlist()
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{
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GDEDataManager.SetStringTwoDList(_key + "_" + string_2dlistKey, string_2dlist);
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}
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public void Set_vector2_2dlist()
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{
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GDEDataManager.SetVector2TwoDList(_key + "_" + vector2_2dlistKey, vector2_2dlist);
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}
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public void Set_vector3_2dlist()
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{
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GDEDataManager.SetVector3TwoDList(_key + "_" + vector3_2dlistKey, vector3_2dlist);
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}
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public void Set_vector4_2dlist()
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{
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GDEDataManager.SetVector4TwoDList(_key + "_" + vector4_2dlistKey, vector4_2dlist);
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}
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public void Set_color_2dlist()
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{
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GDEDataManager.SetColorTwoDList(_key + "_" + color_2dlistKey, color_2dlist);
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}
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public void Set_custom_2dlist()
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{
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GDEDataManager.SetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist);
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetBoolTwoDList(bool_2dlistKey, out bool_2dlist);
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dict.TryGetIntTwoDList(int_2dlistKey, out int_2dlist);
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dict.TryGetFloatTwoDList(float_2dlistKey, out float_2dlist);
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dict.TryGetStringTwoDList(string_2dlistKey, out string_2dlist);
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dict.TryGetVector2TwoDList(vector2_2dlistKey, out vector2_2dlist);
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dict.TryGetVector3TwoDList(vector3_2dlistKey, out vector3_2dlist);
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dict.TryGetVector4TwoDList(vector4_2dlistKey, out vector4_2dlist);
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dict.TryGetColorTwoDList(color_2dlistKey, out color_2dlist);
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dict.TryGetCustomTwoDList(custom_2dlistKey, out custom_2dlist);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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bool_2dlist = GDEDataManager.GetBoolTwoDList(_key + "_" + bool_2dlistKey, bool_2dlist);
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int_2dlist = GDEDataManager.GetIntTwoDList(_key + "_" + int_2dlistKey, int_2dlist);
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float_2dlist = GDEDataManager.GetFloatTwoDList(_key + "_" + float_2dlistKey, float_2dlist);
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string_2dlist = GDEDataManager.GetStringTwoDList(_key + "_" + string_2dlistKey, string_2dlist);
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vector2_2dlist = GDEDataManager.GetVector2TwoDList(_key + "_" + vector2_2dlistKey, vector2_2dlist);
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vector3_2dlist = GDEDataManager.GetVector3TwoDList(_key + "_" + vector3_2dlistKey, vector3_2dlist);
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vector4_2dlist = GDEDataManager.GetVector4TwoDList(_key + "_" + vector4_2dlistKey, vector4_2dlist);
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color_2dlist = GDEDataManager.GetColorTwoDList(_key + "_" + color_2dlistKey, color_2dlist);
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custom_2dlist = GDEDataManager.GetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist);
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}
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public void Reset_bool_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, bool_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetBoolTwoDList(bool_2dlistKey, out bool_2dlist);
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}
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public void Reset_int_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, int_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetIntTwoDList(int_2dlistKey, out int_2dlist);
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}
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public void Reset_float_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, float_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetFloatTwoDList(float_2dlistKey, out float_2dlist);
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}
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public void Reset_string_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, string_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetStringTwoDList(string_2dlistKey, out string_2dlist);
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}
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public void Reset_vector2_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, vector2_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector2TwoDList(vector2_2dlistKey, out vector2_2dlist);
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}
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public void Reset_vector3_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, vector3_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector3TwoDList(vector3_2dlistKey, out vector3_2dlist);
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}
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public void Reset_vector4_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, vector4_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector4TwoDList(vector4_2dlistKey, out vector4_2dlist);
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}
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public void Reset_color_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, color_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetColorTwoDList(color_2dlistKey, out color_2dlist);
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}
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public void Reset_custom_2dlist()
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{
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GDEDataManager.ResetToDefault(_key, custom_2dlistKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetCustomTwoDList(custom_2dlistKey, out custom_2dlist);
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custom_2dlist = GDEDataManager.GetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist);
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custom_2dlist.ForEach(delegate(List<GDESetCustomData> x)
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{
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x.ForEach(delegate(GDESetCustomData y)
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{
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y.ResetAll();
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});
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});
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, custom_2dlistKey);
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GDEDataManager.ResetToDefault(_key, color_2dlistKey);
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GDEDataManager.ResetToDefault(_key, vector4_2dlistKey);
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GDEDataManager.ResetToDefault(_key, vector3_2dlistKey);
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GDEDataManager.ResetToDefault(_key, vector2_2dlistKey);
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GDEDataManager.ResetToDefault(_key, string_2dlistKey);
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GDEDataManager.ResetToDefault(_key, float_2dlistKey);
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GDEDataManager.ResetToDefault(_key, int_2dlistKey);
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GDEDataManager.ResetToDefault(_key, bool_2dlistKey);
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Reset_custom_2dlist();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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