FiE-Game/Assets/Cinema Director/System/Runtime/TimelineItems/Base/MemberClipCurveData.cs

74 lines
2.3 KiB
C#
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2023-07-26 21:47:00 +02:00
using CinemaDirector.Helpers;
using System;
using System.Reflection;
using UnityEngine;
namespace CinemaDirector
{
[System.Serializable]
public class MemberClipCurveData
{
public string Type;
public string PropertyName;
public bool IsProperty = true;
public PropertyTypeInfo PropertyType = PropertyTypeInfo.None;
public AnimationCurve Curve1 = new AnimationCurve();
public AnimationCurve Curve2 = new AnimationCurve();
public AnimationCurve Curve3 = new AnimationCurve();
public AnimationCurve Curve4 = new AnimationCurve();
//private object cachedProperty;
public AnimationCurve GetCurve(int i)
{
if (i == 1) return Curve2;
else if (i == 2) return Curve3;
else if (i == 3) return Curve4;
else return Curve1;
}
public void Initialize(GameObject Actor)
{
//Component component = Actor.GetComponent(Type);
//cachedProperty = getCurrentValue(component);
}
internal void Reset(GameObject Actor)
{
//Component component = Actor.GetComponent(Type);
//if (component == null || PropertyName == string.Empty) return;
//Type type = component.GetType();
//if (IsProperty)
//{
// PropertyInfo propertyInfo = type.GetProperty(PropertyName);
// propertyInfo.SetValue(component, cachedProperty, null);
//}
//else
//{
// FieldInfo fieldInfo = type.GetField(PropertyName);
// fieldInfo.SetValue(component, cachedProperty);
//}
}
internal object getCurrentValue(Component component)
{
if (component == null || this.PropertyName == string.Empty) return null;
Type type = component.GetType();
object value = null;
if (this.IsProperty)
{
PropertyInfo propertyInfo = type.GetProperty(this.PropertyName);
value = propertyInfo.GetValue(component, null);
}
else
{
FieldInfo fieldInfo = type.GetField(this.PropertyName);
value = fieldInfo.GetValue(component);
}
return value;
}
}
}