FiE-Game/Assets/Resources/SEGI_GIBlocker.shader

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Shader "SEGI/GIBlocker" {
Properties {
_BlockerValue ("Blocker Value", Range(0, 20)) = 5
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = 1;
}
ENDCG
}
}