FiE-Game/Assets/Cinematic Effects/MotionBlur/Plugins/Runtime/VersionInfo.cs

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// Amplify Motion - Full-scene Motion Blur for Unity Pro
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyMotion
{
[Serializable]
public class VersionInfo
{
public const byte Major = 1;
public const byte Minor = 7;
public const byte Release = 1;
private static string StageSuffix = "_dev001";
#if TRIAL
private static string TrialSuffix = " Trial";
#else
private static string TrialSuffix = "";
#endif
public static string StaticToString()
{
return string.Format( "{0}.{1}.{2}", Major, Minor, Release ) + StageSuffix + TrialSuffix;
}
public override string ToString()
{
return string.Format( "{0}.{1}.{2}", m_major, m_minor, m_release ) + StageSuffix + TrialSuffix;
}
public int Number { get { return m_major * 100 + m_minor * 10 + m_release; } }
[SerializeField] private int m_major;
[SerializeField] private int m_minor;
[SerializeField] private int m_release;
VersionInfo()
{
m_major = Major;
m_minor = Minor;
m_release = Release;
}
VersionInfo( byte major, byte minor, byte release )
{
m_major = major;
m_minor = minor;
m_release = release;
}
public static VersionInfo Current()
{
return new VersionInfo( Major, Minor, Release );
}
public static bool Matches( VersionInfo version )
{
return ( Major == version.m_major ) && ( Minor == version.m_minor ) && ( Release == version.m_release );
}
}
}