FiE-Game/Assets/Cinematic Effects/BloomBeta/Scripts/UBHelper.cs

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using UnityEngine;
using System.Collections;
public class UBHelper : MonoBehaviour
{
static UBHelper()
{
s_Styles = new Styles();
}
public static bool GroupHeader(string text, bool isExpanded)
{
Rect rect = GUILayoutUtility.GetRect(16f, 22f, s_Styles.header);
s_Styles.Backup();
s_Styles.Apply();
if (Event.current.type == EventType.Repaint)
s_Styles.header.Draw(rect, text, isExpanded, isExpanded, isExpanded, isExpanded);
Event e = Event.current;
if (e.type == EventType.MouseDown)
{
if (rect.Contains(e.mousePosition))
{
isExpanded = !isExpanded;
e.Use();
}
}
s_Styles.Revert();
return isExpanded;
}
private static Styles s_Styles;
private class Styles
{
public GUIStyle header = "ShurikenModuleTitle";
public GUIStyle headerArrow = "AC RightArrow";
internal Styles()
{
header.font = (new GUIStyle("Label")).font;
}
RectOffset m_Border;
float m_FixedHeight;
Vector2 m_ContentOffset;
TextAnchor m_TextAlign;
FontStyle m_TextStyle;
int m_FontSize;
public void Backup()
{
m_Border = s_Styles.header.border;
m_FixedHeight = s_Styles.header.fixedHeight;
m_ContentOffset = s_Styles.header.contentOffset;
m_TextAlign = s_Styles.header.alignment;
m_TextStyle = s_Styles.header.fontStyle;
m_FontSize = s_Styles.header.fontSize;
}
public void Apply()
{
s_Styles.header.border = new RectOffset(7, 7, 4, 4);
s_Styles.header.fixedHeight = 22;
s_Styles.header.contentOffset = new Vector2(20f, -2f);
s_Styles.header.alignment = TextAnchor.MiddleLeft;
s_Styles.header.fontStyle = FontStyle.Bold;
s_Styles.header.fontSize = 12;
}
public void Revert()
{
s_Styles.header.border = m_Border;
s_Styles.header.fixedHeight = m_FixedHeight;
s_Styles.header.contentOffset = m_ContentOffset;
s_Styles.header.alignment = m_TextAlign;
s_Styles.header.fontStyle = m_TextStyle;
s_Styles.header.fontSize = m_FontSize;
}
}
}