mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
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// Cinema Suite
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace CinemaDirector.Helpers
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{
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/// <summary>
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/// Holds info related to reverting objects to a former state.
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/// </summary>
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public class RevertInfo
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{
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private MonoBehaviour MonoBehaviour;
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private Type Type;
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private object Instance;
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private MemberInfo[] MemberInfo;
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private object value;
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/// <summary>
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/// Set up a revert info for a static object.
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/// </summary>
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/// <param name="monoBehaviour">The MonoBehaviour that is making this RevertInfo.</param>
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/// <param name="type">The type of the static object</param>
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/// <param name="memberName">The member name of the field/property/method to be called on revert.</param>
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/// <param name="value">The current value you want to save.</param>
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public RevertInfo(MonoBehaviour monoBehaviour, Type type, string memberName, object value)
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{
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this.MonoBehaviour = monoBehaviour;
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this.Type = type;
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this.value = value;
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this.MemberInfo = Type.GetMember(memberName);
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}
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/// <summary>
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/// Set up Revert Info for an instance object.
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/// </summary>
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/// <param name="monoBehaviour">The MonoBehaviour that is making this RevertInfo.</param>
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/// <param name="obj">The instance of the object you want to save.</param>
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/// <param name="memberName">The member name of the field/property/method to be called on revert.</param>
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/// <param name="value">The current value you want to save.</param>
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public RevertInfo(MonoBehaviour monoBehaviour, object obj, string memberName, object value)
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{
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this.MonoBehaviour = monoBehaviour;
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this.Instance = obj;
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this.Type = obj.GetType();
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this.value = value;
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this.MemberInfo = Type.GetMember(memberName);
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}
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/// <summary>
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/// Revert the given object to its former state.
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/// </summary>
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public void Revert()
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{
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if (MemberInfo != null && MemberInfo.Length > 0)
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{
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if (MemberInfo[0] is FieldInfo)
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{
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FieldInfo fi = (MemberInfo[0] as FieldInfo);
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if (fi.IsStatic || (!fi.IsStatic && Instance != null))
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{
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fi.SetValue(Instance, value);
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}
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}
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else if (MemberInfo[0] is PropertyInfo)
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{
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PropertyInfo pi = (MemberInfo[0] as PropertyInfo);
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//if (Instance != null)
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{
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pi.SetValue(Instance, value, null);
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}
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}
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else if (MemberInfo[0] is MethodInfo)
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{
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MethodInfo mi = (MemberInfo[0] as MethodInfo);
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if (mi.IsStatic || (!mi.IsStatic && Instance != null))
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{
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object[] values = new object[] { value };
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mi.Invoke(Instance, values);
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}
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}
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}
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}
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/// <summary>
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/// Should we apply this revert in runtime.
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/// </summary>
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public RevertMode RuntimeRevert
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{
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get
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{
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return (MonoBehaviour as IRevertable).RuntimeRevertMode;
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}
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}
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/// <summary>
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/// Should we apply this revert in the editor.
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/// </summary>
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public RevertMode EditorRevert
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{
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get
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{
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return (MonoBehaviour as IRevertable).EditorRevertMode;
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}
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}
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}
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}
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