mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-03 02:08:00 +01:00
23 lines
555 B
C#
23 lines
555 B
C#
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
namespace CinemaDirector
|
||
|
{
|
||
|
[CutsceneItemAttribute("Audio Source", "Pause Audio", CutsceneItemGenre.ActorItem)]
|
||
|
public class PauseAudioEvent : CinemaActorEvent
|
||
|
{
|
||
|
public override void Trigger(GameObject actor)
|
||
|
{
|
||
|
if (actor != null)
|
||
|
{
|
||
|
AudioSource audio = actor.GetComponent<AudioSource>();
|
||
|
if (!audio)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
audio.Pause();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|