mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-28 08:07:59 +01:00
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
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using UnityEngine;
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using System.Collections;
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namespace CinemaDirector
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{
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[CutsceneItemAttribute("Animation", "Play Animation", CutsceneItemGenre.ActorItem)]
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public class PlayAnimationEvent : CinemaActorAction
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{
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public AnimationClip animationClip = null;
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public WrapMode wrapMode;
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public void Update()
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{
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if (wrapMode != WrapMode.Loop && animationClip)
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base.Duration = animationClip.length;
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}
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public override void Trigger(GameObject Actor)
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{
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Animation animation = Actor.GetComponent<Animation>();
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if (!animationClip || !animation)
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{
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return;
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}
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animation.wrapMode = wrapMode;
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//animation.Play(animationClip.name);
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}
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public override void UpdateTime(GameObject Actor, float runningTime, float deltaTime)
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{
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Animation animation = Actor.GetComponent<Animation>();
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if (!animation || animationClip == null)
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{
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return;
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}
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if (animation[animationClip.name] == null)
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{
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animation.AddClip(animationClip, animationClip.name);
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}
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AnimationState state = animation[animationClip.name];
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if (!animation.IsPlaying(animationClip.name))
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{
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animation.wrapMode = wrapMode;
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animation.Play(animationClip.name);
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}
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state.time = runningTime;
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state.enabled = true;
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animation.Sample();
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state.enabled = false;
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}
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public override void End(GameObject Actor)
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{
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Animation animation = Actor.GetComponent<Animation>();
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if (animation)
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animation.Stop();
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}
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}
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}
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