mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-13 04:27:59 +01:00
87 lines
3.9 KiB
C
87 lines
3.9 KiB
C
/*! \file character.h
|
|
* \brief Headers of character and spritesheet functions.
|
|
*/
|
|
/*
|
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef LIBSUPERDERPY_CHARACTER_H
|
|
#define LIBSUPERDERPY_CHARACTER_H
|
|
|
|
#include <allegro5/allegro.h>
|
|
#include <allegro5/allegro_font.h>
|
|
#include "libsuperderpy.h"
|
|
|
|
/*! \brief Structure representing one spritesheet for character animation. */
|
|
struct Spritesheet {
|
|
char* name; /*!< Name of the spritesheet (used in file paths). */
|
|
ALLEGRO_BITMAP* bitmap; /*!< Spritesheet bitmap. */
|
|
int rows; /*!< Number of rows in the spritesheet. */
|
|
int cols; /*!< Number of columns in the spritesheet. */
|
|
int blanks; /*!< Number of blank frames at the end of the spritesheet. */
|
|
int width;
|
|
int height;
|
|
int delay;
|
|
bool kill;
|
|
float scale; /*!< Scale modifier of the frame. */
|
|
char* successor; /*!< Name of animation successor. If it's not blank, then animation will be played only once. */
|
|
struct Spritesheet* next; /*!< Next spritesheet in the queue. */
|
|
};
|
|
|
|
/*! \brief Structure representing one visible character. */
|
|
struct Character {
|
|
char* name; /*!< Name of the character (used in file paths). */
|
|
struct Spritesheet *spritesheet; /*!< Current spritesheet used by character. */
|
|
struct Spritesheet *spritesheets; /*!< List of all spritesheets registered to character. */
|
|
char* successor;
|
|
ALLEGRO_BITMAP* bitmap;
|
|
int pos; /*!< Current spritesheet position. */
|
|
int pos_tmp; /*!< A counter used to slow down spritesheet animation. */
|
|
float x; /*!< Horizontal position of character. */
|
|
float y; /*!< Vertical position of character. */
|
|
float angle; /*!< Characters display angle (radians). */
|
|
void* data; /*!< Additional, custom character data (HP etc.). */
|
|
bool shared;
|
|
bool dead;
|
|
};
|
|
|
|
void SelectSpritesheet(struct Game *game, struct Character *character, char* name);
|
|
void ChangeSpritesheet(struct Game *game, struct Character *character, char* name);
|
|
void RegisterSpritesheet(struct Game *game, struct Character *character, char* name);
|
|
|
|
void DrawCharacterF(struct Game *game, struct Character *character, ALLEGRO_COLOR tilt, int flags);
|
|
void DrawCharacter(struct Game *game, struct Character *character, ALLEGRO_COLOR tilt, int flags);
|
|
|
|
struct Character* CreateCharacter(struct Game *game, char* name);
|
|
void DestroyCharacter(struct Game *game, struct Character *character);
|
|
|
|
void LoadSpritesheets(struct Game *game, struct Character *character);
|
|
void UnloadSpritesheets(struct Game *game, struct Character *character);
|
|
|
|
void AnimateCharacter(struct Game *game, struct Character *character, float speed_modifier);
|
|
void MoveCharacter(struct Game *game, struct Character *character, float x, float y, float angle);
|
|
void MoveCharacterF(struct Game *game, struct Character *character, float x, float y, float angle);
|
|
void SetCharacterPosition(struct Game *game, struct Character *character, float x, float y, float angle);
|
|
void SetCharacterPositionF(struct Game *game, struct Character *character, float x, float y, float angle);
|
|
|
|
int GetCharacterX(struct Game *game, struct Character *character);
|
|
int GetCharacterY(struct Game *game, struct Character *character);
|
|
float GetCharacterAngle(struct Game *game, struct Character *character);
|
|
|
|
bool IsOnCharacter(struct Game *game, struct Character *character, int x, int y);
|
|
|
|
#endif
|