libsuperderpy/src/utils.h
Sebastian Krzyszkowiak feef69ce03 update docs
2015-03-15 20:51:56 +01:00

53 lines
2.3 KiB
C

/*! \file utils.h
* \brief Headers of helper functions.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include "main.h"
/*! \brief Draws rectangle filled with vertical gradient. */
void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom);
/*! \brief Draws rectangle filled with horizontal gradient. */
void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right);
/*! \brief Draws text with shadow.
*
* Draws given text two times: once with color (0,0,0,128) and 1px off in both x and y axis,
* and second time with actual given color and position.
*/
void DrawTextWithShadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);
/*! \brief Loads bitmap into memory and scales it with software linear filtering. */
ALLEGRO_BITMAP* LoadScaledBitmap(struct Game *game, char* filename, int width, int height);
/*! \brief Displays fade in or fade out animation on current gamestate. */
void FadeGamestate(struct Game *game, bool in);
/*! \brief Finds path for data file. */
char* GetDataFilePath(struct Game *game, char* filename);
/*! \brief Print some message on game console.
*
* Draws message on console bitmap, so it'll be displayed when calling DrawConsole.
* If game->debug is true, then it also prints given message on stdout.
* It needs to be called in printf style.
*/
void PrintConsole(struct Game *game, char* format, ...);
void FatalError(struct Game *game, bool exit, char* format, ...);