/*! \file gamestate.h * \brief Gamestate management. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef LIBSUPERDERPY_GAMESTATE_H #define LIBSUPERDERPY_GAMESTATE_H #include struct Game; struct Gamestate_API { void (*Gamestate_Draw)(struct Game *game, void* data); void (*Gamestate_Logic)(struct Game *game, void* data); void* (*Gamestate_Load)(struct Game *game, void (*progress)(struct Game *game)); void (*Gamestate_Start)(struct Game *game, void* data); void (*Gamestate_Pause)(struct Game *game, void* data); void (*Gamestate_Resume)(struct Game *game, void* data); void (*Gamestate_Stop)(struct Game *game, void* data); void (*Gamestate_Unload)(struct Game *game, void* data); void (*Gamestate_ProcessEvent)(struct Game *game, void* data, ALLEGRO_EVENT *ev); void (*Gamestate_Reload)(struct Game *game, void* data); int *Gamestate_ProgressCount; }; struct Gamestate { char* name; void* handle; bool loaded, pending_load, pending_unload; bool started, pending_start, pending_stop; bool frozen; bool showLoading; bool paused; struct Gamestate *next; void* data; struct Gamestate_API *api; }; void LoadGamestate(struct Game *game, const char* name); void UnloadGamestate(struct Game *game, const char* name); void RegisterGamestate(struct Game *game, const char* name, struct Gamestate_API *api); void StartGamestate(struct Game *game, const char* name); void StopGamestate(struct Game *game, const char* name); void PauseGamestate(struct Game *game, const char* name); void ResumeGamestate(struct Game *game, const char* name); void PauseAllGamestates(struct Game *game); void ResumeAllGamestates(struct Game *game); void UnloadAllGamestates(struct Game *game); void SwitchGamestate(struct Game *game, const char* current, const char* n); void SwitchCurrentGamestate(struct Game *game, const char* n); void ChangeGamestate(struct Game *game, const char* current, const char* n); void ChangeCurrentGamestate(struct Game *game, const char* n); void StopCurrentGamestate(struct Game *game); void PauseCurrentGamestate(struct Game *game); void UnloadCurrentGamestate(struct Game *game); #endif