/* * Copyright (c) Sebastian Krzyszkowiak * * This file is part of libsuperderpy. * * libsuperderpy is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libsuperderpy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with libsuperderpy. If not, see . * * Also, ponies. */ #include "tests.h" static struct Game* game = NULL; int engine_setup(void** state) { *state = game; return 0; } int engine_teardown(void** state) { return 0; } int main(int argc, char** argv) { al_set_app_name("libsuperderpy"); char* args[2] = {"", "--debug"}; game = libsuperderpy_init(2, args, "test", (struct Params){}); if (!game) { return 1; } libsuperderpy_start(game); int ret = test_timeline() || test_character(); libsuperderpy_destroy(game); return ret; }