#include #include #include "loading.h" void Loading_Draw(struct Game *game) { ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } al_draw_bitmap(game->loading.loading_bitmap,0,0,0); PreloadGameState(game); for(int fadeloop=255; fadeloop>0; fadeloop-=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } al_clear_to_color(al_map_rgb(0,0,0)); DrawConsole(game); al_flip_display(); //al_rest(0.2); LoadGameState(game); } void Loading_Load(struct Game *game) { game->loading.image = al_load_bitmap( "data/loading.png" ); // Scale "Loading" bitmap game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->loading.loading_bitmap); al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading..."); al_set_target_bitmap(al_get_backbuffer(game->display)); al_destroy_bitmap(game->loading.image); } int Loading_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { return 0; } void Loading_Preload(struct Game *game) {} void Loading_Unload(struct Game *game) {}