/*! \file utils.c * \brief Helper functions. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include "internal.h" #include "config.h" #include "utils.h" SYMBOL_EXPORT void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) { ALLEGRO_VERTEX v[] = { {.x = x, .y = y, .z = 0, .color = top}, {.x = x + w, .y = y, .z = 0, .color = top}, {.x = x, .y = y + h, .z = 0, .color = bottom}, {.x = x + w, .y = y + h, .z = 0, .color = bottom}}; al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP); } SYMBOL_EXPORT void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right) { ALLEGRO_VERTEX v[] = { {.x = x, .y = y, .z = 0, .color = left}, {.x = x + w, .y = y, .z = 0, .color = right}, {.x = x, .y = y + h, .z = 0, .color = left}, {.x = x + w, .y = y + h, .z = 0, .color = right}}; al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP); } SYMBOL_EXPORT void DrawTextWithShadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text) { al_draw_text(font, al_map_rgba(0,0,0,128), x+1, y+1, flags, text); al_draw_text(font, color, x, y, flags, text); } SYMBOL_EXPORT int DrawWrappedText(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) { char stext[1024]; // Copy of the passed text. char *pch; // A pointer to each word. char word[255]; // A string containing the word (for convienence) char *breakchar = "\n"; char lines[40][1024]; // A lovely array of strings to hold all the lines (40 max atm) char temp[1024]; // Holds the string data of the current line only. int line = 0; // Counts which line we are currently using. int height = al_get_font_line_height(font) + 1; // Setup our strings strcpy(stext, text); strcpy(temp, ""); for (int i = 0; i < 40; i+=1) { strcpy(lines[i], ""); } //-------------------- Code Begins char *context; pch = strtok_r(stext," ", &context); // Get the first word. do { strcpy(word, ""); // Truncate the string, to ensure there's no crazy stuff in there from memory. sprintf(word,"%s ", pch); strcat(temp, word); // Append the word to the end of TempLine // This code checks for the new line character. if (strcmp(word, breakchar) == 0) { line += 1; // Move down a Line strcpy(temp, ""); // Clear the tempstring } else { if (al_get_text_width(font, temp) >= (width)) { // Check if text is larger than the area. strcpy(temp, word); // clear the templine and add the word to it. line +=1; // Move to the next line. } if (line < 40) { strcat(lines[line], word); // Append the word to whatever line we are currently on. } } pch = strtok_r (NULL, " ", &context); // Get the next word. } while (pch != NULL); // ---------------------------------- Time to draw. for (int i = 0; i<=line; i+=1) { // Move through each line and draw according to the passed flags. switch (flags) { case ALLEGRO_ALIGN_CENTER: al_draw_text(font, color, x + (width/2), y + (i * height), ALLEGRO_ALIGN_CENTER, lines[i]); break; case ALLEGRO_ALIGN_RIGHT: al_draw_text(font, color, x + width, y + (i * height), ALLEGRO_ALIGN_RIGHT, lines[i]); break; case ALLEGRO_ALIGN_LEFT: default: al_draw_text(font, color, x, y + (i * height), ALLEGRO_ALIGN_LEFT, lines[i]); break; } } return ((line+1) * height); // Return the actual height of the text in pixels. } SYMBOL_EXPORT int DrawWrappedTextWithShadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const *text) { DrawWrappedText(font, al_map_rgba(0,0,0,128), x+1, y+1, width, flags, text); return DrawWrappedText(font, color, x, y, width, flags, text); } /* linear filtering code written by SiegeLord */ SYMBOL_EXPORT ALLEGRO_COLOR InterpolateColor(ALLEGRO_COLOR c1, ALLEGRO_COLOR c2, float frac) { return al_map_rgba_f(c1.r + frac * (c2.r - c1.r), c1.g + frac * (c2.g - c1.g), c1.b + frac * (c2.b - c1.b), c1.a + frac * (c2.a - c1.a)); } /*! \brief Scales bitmap using software linear filtering method to current target. */ SYMBOL_EXPORT void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height) { if ((al_get_bitmap_width(source)==width) && (al_get_bitmap_height(source)==height)) { al_draw_bitmap(source, 0, 0, 0); return; } int x, y; al_lock_bitmap(al_get_target_bitmap(), ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_WRITEONLY); al_lock_bitmap(source, ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_READONLY); for (y = 0; y < height; y++) { float pixy = ((float)y / height) * ((float)al_get_bitmap_height(source) - 1); float pixy_f = floor(pixy); for (x = 0; x < width; x++) { float pixx = ((float)x / width) * ((float)al_get_bitmap_width(source) - 1); float pixx_f = floor(pixx); ALLEGRO_COLOR a = al_get_pixel(source, pixx_f, pixy_f); ALLEGRO_COLOR b = al_get_pixel(source, pixx_f + 1, pixy_f); ALLEGRO_COLOR c = al_get_pixel(source, pixx_f, pixy_f + 1); ALLEGRO_COLOR d = al_get_pixel(source, pixx_f + 1, pixy_f + 1); ALLEGRO_COLOR ab = InterpolateColor(a, b, pixx - pixx_f); ALLEGRO_COLOR cd = InterpolateColor(c, d, pixx - pixx_f); ALLEGRO_COLOR result = InterpolateColor(ab, cd, pixy - pixy_f); al_put_pixel(x, y, result); } } al_unlock_bitmap(al_get_target_bitmap()); al_unlock_bitmap(source); } SYMBOL_EXPORT ALLEGRO_BITMAP* LoadScaledBitmap(struct Game *game, char* filename, int width, int height) { bool memoryscale = !atoi(GetConfigOptionDefault(game, "SuperDerpy", "GPU_scaling", "1")); ALLEGRO_BITMAP *source, *target = al_create_bitmap(width, height); al_set_target_bitmap(target); al_clear_to_color(al_map_rgba(0,0,0,0)); char* origfn = GetDataFilePath(game, filename); int flags = al_get_new_bitmap_flags(); if (memoryscale) { al_add_new_bitmap_flag(ALLEGRO_MEMORY_BITMAP); } source = al_load_bitmap( origfn ); if (memoryscale) { al_set_new_bitmap_flags(flags); ScaleBitmap(source, width, height); } else { al_draw_scaled_bitmap(source, 0, 0, al_get_bitmap_width(source), al_get_bitmap_height(source), 0, 0, width, height, 0); } al_destroy_bitmap(source); free(origfn); return target; } SYMBOL_EXPORT void FatalError(struct Game *game, bool fatal, char* format, ...) { char text[1024] = {}; if (!game->_priv.console) { va_list vl; va_start(vl, format); vsnprintf(text, 1024, format, vl); va_end(vl); printf("%s\n", text); } else { PrintConsole(game, "Fatal Error, displaying Blue Screen of Derp..."); va_list vl; va_start(vl, format); vsnprintf(text, 1024, format, vl); va_end(vl); PrintConsole(game, text); } ALLEGRO_TRANSFORM trans; al_identity_transform(&trans); al_use_transform(&trans); if (!game->_priv.font_bsod) { game->_priv.font_bsod = al_create_builtin_font(); } al_set_target_backbuffer(game->display); al_clear_to_color(al_map_rgb(0,0,170)); al_flip_display(); al_rest(0.6); bool done = false; while (!done) { al_set_target_backbuffer(game->display); al_clear_to_color(al_map_rgb(0,0,170)); const char *header = game->name; al_draw_filled_rectangle(al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header)/2 - 4, (int)(al_get_display_height(game->display) * 0.32), 4 + al_get_display_width(game->display)/2 + al_get_text_width(game->_priv.font_bsod, header)/2, (int)(al_get_display_height(game->display) * 0.32) + al_get_font_line_height(game->_priv.font_bsod), al_map_rgb(170,170,170)); al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), al_get_display_width(game->display)/2, (int)(al_get_display_height(game->display) * 0.32), ALLEGRO_ALIGN_CENTRE, header); const char *header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +"; al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, (int)(al_get_display_height(game->display) * 0.32+2*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_CENTRE, header2); al_draw_textf(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+3*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, (int)(al_get_display_height(game->display) * 0.32+5*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_CENTRE, text); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+7*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error."); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+8*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world."); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+9*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway."); if (fatal) { al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+11*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad."); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, (int)(al_get_display_height(game->display) * 0.32+13*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _"); } else { al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2 - al_get_text_width(game->_priv.font_bsod, header2)/2, (int)(al_get_display_height(game->display) * 0.32+11*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?"); al_draw_text(game->_priv.font_bsod, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, (int)(al_get_display_height(game->display) * 0.32+13*al_get_font_line_height(game->_priv.font_bsod)*1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _"); } al_flip_display(); ALLEGRO_KEYBOARD_STATE kb; al_get_keyboard_state(&kb); int i; for (i=0; iprojection); } SYMBOL_INTERNAL void TestPath(char* filename, char* subpath, char** result) { if (*result) return; //already found ALLEGRO_PATH *tail = al_create_path(filename); ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_RESOURCES_PATH); ALLEGRO_PATH *data = al_create_path(subpath); al_join_paths(path, data); al_join_paths(path, tail); //printf("Testing for %s\n", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP)); if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) { *result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP)); } al_destroy_path(tail); al_destroy_path(data); al_destroy_path(path); } SYMBOL_EXPORT char* GetGameName(struct Game *game, char* format) { char *result = malloc(sizeof(char)*255); snprintf(result, 255, format, game->name); return AddGarbage(game, result); } SYMBOL_EXPORT char* GetDataFilePath(struct Game *game, char* filename) { char *result = 0; if (al_filename_exists(filename)) { return AddGarbage(game, strdup(filename)); } { char origfn[255] = "data/"; strcat(origfn, filename); if (al_filename_exists(origfn)) { return AddGarbage(game, strdup(origfn)); } } TestPath(filename, "data/", &result); TestPath(filename, GetGameName(game, "../share/%s/data/"), &result); TestPath(filename, "../data/", &result); #ifdef ALLEGRO_MACOSX TestPath(filename, "../Resources/data/", &result); TestPath(filename, "../Resources/gamestates/", &result); #endif if (!result) { FatalError(game, true, "Could not find data file: %s!", filename); exit(1); } return AddGarbage(game, result); } ALLEGRO_DEBUG_CHANNEL("libsuperderpy") SYMBOL_EXPORT void PrintConsole(struct Game *game, char* format, ...) { va_list vl; va_start(vl, format); char text[1024] = {}; vsnprintf(text, 1024, format, vl); va_end(vl); ALLEGRO_DEBUG("%s", text); if (game->config.debug) { printf("%s\n", text); fflush(stdout); } if (!game->_priv.draw) return; if (!game->_priv.console) return; if ((!game->config.debug) && (!game->_priv.showconsole)) return; al_set_target_bitmap(game->_priv.console_tmp); al_clear_to_color(al_map_rgba(0,0,0,80)); al_draw_bitmap_region(game->_priv.console, 0, (int)(al_get_bitmap_height(game->_priv.console)*0.2), al_get_bitmap_width(game->_priv.console), (int)(al_get_bitmap_height(game->_priv.console)*0.8), 0, 0, 0); al_draw_text(game->_priv.font_console, al_map_rgb(255,255,255), (int)(game->viewport.width*0.005), (int)(al_get_bitmap_height(game->_priv.console)*0.81), ALLEGRO_ALIGN_LEFT, text); al_set_target_bitmap(game->_priv.console); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_bitmap(game->_priv.console_tmp, 0, 0, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); } SYMBOL_EXPORT void SetupViewport(struct Game *game, struct Viewport config) { game->viewport = config; if ((game->viewport.width == 0) || (game->viewport.height == 0)) { game->viewport.height = al_get_display_height(game->display); game->viewport.width = game->viewport.aspect * game->viewport.height; if (game->viewport.width > al_get_display_width(game->display)) { game->viewport.width = al_get_display_width(game->display); game->viewport.height = game->viewport.width / (float)game->viewport.aspect; } } game->viewport.aspect = game->viewport.width / (float)game->viewport.height; al_set_target_backbuffer(game->display); al_identity_transform(&game->projection); al_use_transform(&game->projection); al_set_clipping_rectangle(0, 0, al_get_display_width(game->display), al_get_display_height(game->display)); float resolution = al_get_display_height(game->display) / (float)game->viewport.height; if (al_get_display_width(game->display) / (float)game->viewport.width < resolution) { resolution = al_get_display_width(game->display) / (float)game->viewport.width; } if (game->viewport.integer_scaling) { resolution = floor(resolution); } if ((!atoi(GetConfigOptionDefault(game, "SuperDerpy", "downscale", "1"))) && (resolution < 1)) { resolution = 1; } if (!atoi(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"))) { resolution = 1; } if (resolution == 0) { resolution = 1; } int clipWidth = game->viewport.width * resolution; int clipHeight = game->viewport.height * resolution; if (atoi(GetConfigOptionDefault(game, "SuperDerpy", "letterbox", "1"))) { int clipX = (al_get_display_width(game->display) - clipWidth) / 2; int clipY = (al_get_display_height(game->display) - clipHeight) / 2; al_build_transform(&game->projection, clipX, clipY, resolution, resolution, 0.0f); al_set_clipping_rectangle(clipX, clipY, clipWidth, clipHeight); } else if (atoi(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"))) { al_build_transform(&game->projection, 0, 0, al_get_display_width(game->display) / (float)game->viewport.width, al_get_display_height(game->display) / (float)game->viewport.height, 0.0f); } al_use_transform(&game->projection); if (game->_priv.console) Console_Unload(game); Console_Load(game); } SYMBOL_EXPORT void WindowCoordsToViewport(struct Game *game, int *x, int *y) { int clipX, clipY, clipWidth, clipHeight; al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight); *x -= clipX; *y -= clipY; *x /= clipWidth / (float)game->viewport.width; *y /= clipHeight / (float)game->viewport.height; } SYMBOL_EXPORT ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height) { int flags = al_get_new_bitmap_flags(); al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE); ALLEGRO_BITMAP *bitmap = al_create_bitmap(width, height); al_set_new_bitmap_flags(flags); return bitmap; }