#include #include #include #include "intro.h" void Intro_Draw(struct Game *game) { al_clear_to_color(al_map_rgb(0,0,0)); //printf("%f\n", ((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))); if (game->intro.in_animation) al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0);//al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0); else al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0); al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!"); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)*0.90, ALLEGRO_ALIGN_CENTRE, "Press any key to continue or escape to skip..."); //PrintConsole(game, "drawing"); if (game->intro.in_animation) { //PrintConsole(game, "animating"); game->intro.position -= 10; if (game->intro.position%al_get_display_width(game->display)==0) { game->intro.in_animation = false; PrintConsole(game, "Animation finished."); } else if (game->intro.position<=-3*al_get_display_width(game->display)) { PrintConsole(game, "This was the last page."); UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MAP; } } } void Intro_Load(struct Game *game) { ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->intro.table,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } } int Intro_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) { UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MAP; return 0; } if (!game->intro.in_animation) { PrintConsole(game, "Animate page..."); game->intro.in_animation = true; game->intro.page++; } return 0; } void Intro_Preload(struct Game *game) { game->intro.position = 0; game->intro.page = 0; game->intro.in_animation = false; game->intro.table_bitmap = al_load_bitmap( "discord.png" ); game->intro.table = al_create_bitmap(al_get_display_width(game->display)*4, al_get_display_height(game->display)); game->intro.font = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.045,0 ); al_set_target_bitmap(game->intro.table); al_draw_bitmap(game->intro.table_bitmap, 0, 0, 0); //game->intro.table_bitmap = al_load_bitmap( "table.png" ); al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display), 0, ALLEGRO_FLIP_HORIZONTAL); //game->intro.table_bitmap = al_load_bitmap( "menu.png" ); al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display)*2, 0, 0); //game->intro.table_bitmap = al_load_bitmap( "table.png" ); al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display)*3, 0, ALLEGRO_FLIP_HORIZONTAL); al_set_target_bitmap(al_get_backbuffer(game->display)); } void Intro_Unload(struct Game *game) { ALLEGRO_EVENT ev; for(int fadeloop=255; fadeloop>=0; fadeloop-=10){ al_wait_for_event(game->event_queue, &ev); if (game->intro.in_animation) al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0); else al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0); //al_draw_tinted_bitmap(game->intro.table_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),-1*(game->intro.page)*al_get_display_width(game->display), al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)),0); DrawConsole(game); al_flip_display(); } al_destroy_bitmap(game->intro.table_bitmap); al_destroy_bitmap(game->intro.table); al_destroy_font(game->intro.font); }