#include #include #include #include #include #include "menu.h" void Menu_Draw(struct Game *game) { //game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122); al_set_target_bitmap(game->menu.pinkcloud_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); float x = 2*(rand() / (float)RAND_MAX); int minus; if (game->menu.cloud_position>0) minus=1; else minus=-1; al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*5+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.7, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.88+(fmod(-2*(game->menu.cloud_position+80), 3))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*3+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.78+(fmod(-3*(game->menu.cloud_position+80), 2))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*6+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.87+(fmod(-5*(game->menu.cloud_position+80), 4))/12.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.4, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.08, 0); al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0); al_set_target_bitmap(al_get_backbuffer(game->display)); al_clear_to_color(al_map_rgb(183,234,193)); float tint = (sin((game->menu.cloud_position-30)/15)+1)/2; if (tint < 0.0001) game->menu.mountain_position = (al_get_display_width(game->display)*(rand()/(float)RAND_MAX)/2)+al_get_display_width(game->display)/2; al_draw_tinted_bitmap(game->menu.mountain_bitmap,al_map_rgba_f(tint,tint,tint,tint),game->menu.mountain_position, 0,0); al_draw_scaled_bitmap(game->menu.cloud_bitmap,0,0,al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap), al_get_display_width(game->display)*(sin((game->menu.cloud_position/40)-4.5)-0.3), al_get_display_height(game->display)*0.35, al_get_bitmap_width(game->menu.cloud_bitmap)/2, al_get_bitmap_height(game->menu.cloud_bitmap)/2,0); al_draw_bitmap(game->menu.cloud2_bitmap,al_get_display_width(game->display)*(game->menu.cloud2_position/100.0), al_get_display_height(game->display)/1.5,0); al_draw_bitmap(game->menu.menu_bitmap,0, 0,0); al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((game->menu.cloud_position/50+80)*1.74444))*20, 0,0); al_draw_bitmap(game->menu.cloud_bitmap,al_get_display_width(game->display)*game->menu.cloud_position/100, 30,0); al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy"); al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack"); game->menu.cloud_position-=0.1; game->menu.cloud2_position-=0.025; if (game->menu.cloud_position<-80) game->menu.cloud_position=100; if (game->menu.cloud2_position<0) game->menu.cloud2_position=100; al_flip_display(); } void Menu_Preload(struct Game *game) { game->menu.cloud_position = 100; game->menu.cloud2_position = 100; //game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //al_destroy_bitmap(game->menu.image); // ugh... game->menu.image = al_load_bitmap( "menu.png" ); game->menu.mountain = al_load_bitmap( "mountain.png" ); game->menu.sample = al_load_sample( "menu.wav" ); game->menu.cloud = al_load_bitmap( "cloud.png" ); game->menu.cloud2 = al_load_bitmap( "cloud2.png" ); game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" ); game->menu.rain = al_load_bitmap( "rain.png" ); game->menu.mountain_position = al_get_display_width(game->display)*0.7; game->menu.font_title = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.16,0 ); game->menu.font_subtitle = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.08,0 ); if (!game->menu.sample){ fprintf(stderr, "Audio clip sample not loaded!\n" ); exit(-1); } // Scale menu bitmap game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->menu.menu_bitmap); al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0); al_destroy_bitmap(game->menu.image); al_set_target_bitmap(game->menu.menu_fade_bitmap); al_clear_to_color(al_map_rgb(183,234,193)); al_draw_bitmap(game->menu.menu_bitmap,0, 0, 0); // Cloud menu bitmap game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25); al_set_target_bitmap(game->menu.cloud_bitmap); al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0); al_destroy_bitmap(game->menu.cloud); game->menu.cloud2_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.2, al_get_display_height(game->display)*0.1); al_set_target_bitmap(game->menu.cloud2_bitmap); al_draw_scaled_bitmap(game->menu.cloud2,0, 0, al_get_bitmap_width(game->menu.cloud2), al_get_bitmap_height(game->menu.cloud2), 0, 0, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap),0); al_destroy_bitmap(game->menu.cloud2); game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122); al_set_target_bitmap(game->menu.pinkcloud_bitmap); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.68, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.78, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0); //al_destroy_bitmap(game->menu.pinkcloud); game->menu.mountain_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.055, al_get_display_height(game->display)/9); al_set_target_bitmap(game->menu.mountain_bitmap); al_draw_scaled_bitmap(game->menu.mountain,0, 0, al_get_bitmap_width(game->menu.mountain), al_get_bitmap_height(game->menu.mountain), 0, 0, al_get_bitmap_width(game->menu.mountain_bitmap), al_get_bitmap_height(game->menu.mountain_bitmap),0); al_destroy_bitmap(game->menu.mountain); al_set_target_bitmap(game->menu.menu_fade_bitmap); al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((82)*1.74444))*20, 0,0); al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy"); al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack"); al_set_target_bitmap(al_get_backbuffer(game->display)); } void Menu_Unload(struct Game *game) { al_destroy_sample(game->menu.sample); ALLEGRO_EVENT ev; for(int fadeloop=255; fadeloop>=0; fadeloop-=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); al_flip_display(); } al_destroy_bitmap(game->menu.menu_fade_bitmap); al_destroy_bitmap(game->menu.pinkcloud); } void Menu_Load(struct Game *game) { al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); al_flip_display(); } }