#include #include "menu.h" #include "loading.h" float FPS = 60; int DISPLAY_WIDTH = 800; int DISPLAY_HEIGHT = 500; bool FULLSCREEN = true; void PreloadGameState(struct Game *game) { if (game->loadstate==GAMESTATE_MENU) { Menu_Preload(game); } } void UnloadGameState(struct Game *game) { if (game->gamestate==GAMESTATE_MENU) { Menu_Unload(game); } } void LoadGameState(struct Game *game) { if (game->loadstate==GAMESTATE_MENU) { Menu_Load(game); } else if (game->loadstate==GAMESTATE_LOADING) { Loading_Load(game); } game->gamestate = game->loadstate; game->loadstate = -1; } int main(int argc, char **argv){ srand(time(NULL)); ALLEGRO_DISPLAY_MODE disp_data; bool redraw = true; struct Game game; if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR); game.timer = al_create_timer(1.0 / FPS); if(!game.timer) { fprintf(stderr, "failed to create timer!\n"); return -1; } if(!al_init_image_addon()) { fprintf(stderr, "failed to initialize image addon!\n"); //al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!", // NULL, ALLEGRO_MESSAGEBOX_ERROR); return 0; } if(!al_install_audio()){ fprintf(stderr, "failed to initialize audio!\n"); return -1; } if(!al_install_keyboard()){ fprintf(stderr, "failed to initialize keyboard!\n"); return -1; } if(!al_init_acodec_addon()){ fprintf(stderr, "failed to initialize audio codecs!\n"); return -1; } if (!al_reserve_samples(1)){ fprintf(stderr, "failed to reserve samples!\n"); return -1; } al_init_font_addon(); if(!al_init_ttf_addon()){ fprintf(stderr, "failed to initialize fonts!\n"); return -1; } if (FULLSCREEN) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW); game.display = al_create_display(DISPLAY_WIDTH, DISPLAY_HEIGHT); if(!game.display) { fprintf(stderr, "failed to create display!\n"); return -1; } al_set_window_title(game.display, "Super Derpy: Muffin Attack"); al_hide_mouse_cursor(game.display); game.font = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game.display)*0.09,0 ); game.event_queue = al_create_event_queue(); if(!game.event_queue) { fprintf(stderr, "failed to create event_queue!\n"); al_destroy_display(game.display); return -1; } al_register_event_source(game.event_queue, al_get_display_event_source(game.display)); al_register_event_source(game.event_queue, al_get_timer_event_source(game.timer)); al_register_event_source(game.event_queue, al_get_keyboard_event_source()); al_clear_to_color(al_map_rgb(0,0,0)); al_flip_display(); al_start_timer(game.timer); game.loadstate = GAMESTATE_LOADING; PreloadGameState(&game); LoadGameState(&game); game.loadstate = GAMESTATE_MENU; while(1) { ALLEGRO_EVENT ev; al_wait_for_event(game.event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { redraw = true; } else if((ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) || (ev.type == ALLEGRO_EVENT_KEY_DOWN && ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE)) { break; } if(redraw && al_is_event_queue_empty(game.event_queue)) { redraw = false; if (game.gamestate==GAMESTATE_LOADING) { Loading_Draw(&game); } else if (game.gamestate==GAMESTATE_MENU) { Menu_Draw(&game); } } } UnloadGameState(&game); al_destroy_timer(game.timer); al_destroy_display(game.display); al_destroy_bitmap(game.loading.loading_bitmap); al_destroy_event_queue(game.event_queue); return 0; }