/*! \file allegro_utils.h * \brief Headers of helper functions for Allegro. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GAMESTATE_H #define GAMESTATE_H struct Game; struct Gamestate { char* name; void* handle; bool loaded, pending_load; bool started, pending_start; bool paused; bool fade; unsigned char fade_counter; char** after; struct Gamestate* next; }; void LoadGamestate(struct Game *game, const char* name); void UnloadGamestate(struct Game *game, const char* name); void StartGamestate(struct Game *game, const char* name); void StopGamestate(struct Game *game, const char* name); void PauseGamestate(struct Game *game, const char* name); void ResumeGamestate(struct Game *game, const char* name); void SwitchGamestate(struct Game *game, const char* current, const char* n); #endif