/*! \file about.c * \brief About screen. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "about.h" void About_Draw(struct Game *game) { al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_scaled_bitmap(game->about.letter_bitmap,0,0,al_get_bitmap_width(game->about.letter_bitmap),al_get_bitmap_height(game->about.letter_bitmap),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); float x = game->about.x; if (x<0) x=0; al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); game->about.x+=tps(game, 60*0.00025); if (game->about.x>1) { UnloadGameState(game); game->loadstate = GAMESTATE_MENU; LoadGameState(game); } } void About_Load(struct Game *game) { if (game->music) al_play_sample(game->about.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; int fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->about.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } al_destroy_bitmap(game->about.fade_bitmap); About_Draw(game); } int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) { UnloadGameState(game); game->loadstate = GAMESTATE_MENU; LoadGameState(game); } return 0; } void About_Preload(struct Game *game) { game->about.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display)); //game->about.image = al_load_bitmap( "data/table.png" ); al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP); game->about.letter = al_load_bitmap( "data/letter.png" ); al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR); game->about.sample = al_load_sample( "data/about.flac" ); game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.035,0 ); game->about.x = -0.1; if (!game->about.sample){ fprintf(stderr, "Audio clip sample not loaded!\n" ); exit(-1); } game->about.text_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.4, al_get_display_height(game->display)*2.35); al_set_target_bitmap(game->about.text_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_text(game->about.font, al_map_rgb(255,255,255), 0.5*al_get_bitmap_width(game->about.text_bitmap), 0.015*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_CENTRE, "Super Derpy: Muffin Attack"); al_draw_text(game->about.font, al_map_rgb(255,255,255), 0.5*al_get_bitmap_width(game->about.text_bitmap), 0.035*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_CENTRE, "Version 0.1"); float y=0.07; void draw_text(char* text) { al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, y*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, text); y+=0.020; } draw_text("Written by:"); draw_text(" - Sebastian Krzyszkowiak"); draw_text(" http://dosowisko.net/"); draw_text(""); draw_text("Graphics:"); draw_text(" - hombre0"); draw_text(" http://hombre0.deviantart.com/"); draw_text(" - Siobhan Brewer"); draw_text(" http://boxdrink.deviantart.com/"); draw_text(" - CptOfTheFriendship"); draw_text(" http://cptofthefriendship.deviantart.com/"); draw_text(""); draw_text("Music:"); draw_text(" - Dr Dissonance (\"Don Discord\")"); draw_text(" http://dr-dissonance.tumblr.com/"); draw_text(" - Dan O'Connor"); draw_text(" http://www.danosongs.com/"); draw_text(" - Kevin MacLeod"); draw_text(" http://incompetech.com/"); draw_text(""); draw_text("Sounds:"); draw_text(" - Sound Jay"); draw_text(" http://www.soundjay.com/"); draw_text(""); draw_text("Super Derpy: Muffin Attack comes"); draw_text("with ABSOLUTELY NO WARRANTY."); draw_text("You may redistribute copies of this"); draw_text("game under the terms of"); draw_text("GNU General Public License."); draw_text("For more information, see the file"); draw_text("named COPYING."); draw_text(""); draw_text("Super Derpy: Muffin Attack is"); draw_text("a fan-made game with no profit"); draw_text("intended. Its author is unpaid"); draw_text("volunteer and doesn't receive"); draw_text("any economical profit from it."); draw_text(""); draw_text("My Little Pony: Friendship is Magic"); draw_text("is copyrighted trademark owned"); draw_text("by Hasbro."); draw_text(""); draw_text("Author of Super Derpy is not"); draw_text("affiliated to Hasbro, The Hub"); draw_text("or its associates."); game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->about.letter_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->about.letter_bitmap); ScaleBitmap(game->about.letter, al_get_display_width(game->display), al_get_display_height(game->display)); al_destroy_bitmap(game->about.letter); al_set_target_bitmap(game->about.fade_bitmap); al_draw_bitmap(game->about.image, 0, 0, 0); al_draw_bitmap(game->about.letter_bitmap, 0, 0, 0); //al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); //ScaleBitmap(game->about.letter, al_get_display_width(game->display), al_get_display_height(game->display), 0.75); //al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); } void About_Unload(struct Game *game) { if (game->about.x<0) game->about.x=0; ALLEGRO_EVENT ev; game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->about.fade_bitmap); al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_scaled_bitmap(game->about.letter_bitmap,0,0,al_get_bitmap_width(game->about.letter_bitmap),al_get_bitmap_height(game->about.letter_bitmap),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); int fadeloop; for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->about.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); DrawConsole(game); al_flip_display(); } al_destroy_bitmap(game->about.image); al_destroy_bitmap(game->about.letter_bitmap); al_destroy_bitmap(game->about.fade_bitmap); al_destroy_bitmap(game->about.text_bitmap); al_destroy_sample(game->about.sample); al_destroy_font(game->about.font); }