/*! \file shader.h * \brief GPU shaders abstraction. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LIBSUPERDERPY_SHADER_H #define LIBSUPERDERPY_SHADER_H #include "libsuperderpy.h" ALLEGRO_SHADER *CreateShader(struct Game *game, const char* vertex, const char* fragment); void DestroyShader(struct Game *game, ALLEGRO_SHADER *shader); #endif