/*! \file map.c * \brief View with Map of levels. */ #include #include #include "config.h" #include "map.h" void Map_Draw(struct Game *game) { al_draw_bitmap(game->map.map, 0, 0, 0); float x,y; switch (game->map.selected) { case 1: x=0.18; y=0.225; break; case 2: x=0.5; y=0.3125; break; case 3: x=0.738; y=0.425; break; case 4: x=0.61; y=0.7625; break; case 5: x=0.17; y=0.725; break; case 6: x=0.41; y=0.518; break; } al_draw_scaled_bitmap(game->map.arrow, 0, 0, al_get_bitmap_width(game->map.arrow), al_get_bitmap_height(game->map.arrow), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y + ((sin(game->map.arrowpos)+0.5)/20.0)*al_get_display_height(game->display), al_get_display_width(game->display)*0.1, al_get_display_height(game->display)*0.16, 0); game->map.arrowpos += 0.1; } void Map_Load(struct Game *game) { if (game->music) al_play_sample(game->map.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } Map_Draw(game); } int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if ((((game->map.selected<4) || (game->map.selected==6)) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected>4) && (game->map.selected!=6) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_UP)) || ((game->map.selected==6) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN))) { game->map.selected--; if (game->fx) al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); } else if (((game->map.selected<3) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected==3) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) || ((game->map.selected==5) && (ev->keyboard.keycode==ALLEGRO_KEY_UP))) { game->map.selected++; if (game->fx) al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); } else if ((ev->keyboard.keycode==ALLEGRO_KEY_LEFT) || (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT) || (ev->keyboard.keycode==ALLEGRO_KEY_UP) || (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) { if (game->fx) al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); } else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) { if (game->fx) al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); PrintConsole(game, "Selecting level %d...", game->map.selected); UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_LEVEL; return 0; } else if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) { UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MENU; return 0; } else { return 0; } if (game->map.selected<1) game->map.selected=1; if (game->map.selected>game->map.available) game->map.selected=game->map.available; return 0; } void Map_Preload(struct Game *game) { game->map.available = atoi(GetConfigOptionDefault("[MuffinAttack]", "level", "1")); if ((game->map.available<1) || (game->map.available>6)) game->map.available=1; game->map.selected = game->map.available; PrintConsole(game, "Last level available: %d", game->map.selected); game->map.arrowpos = 0; game->map.map = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->map.background = al_load_bitmap( "data/table.png" ); game->map.map_bg = al_load_bitmap( "data/map/background.png" ); game->map.arrow = al_load_bitmap( "data/arrow.png" ); game->map.click_sample = al_load_sample( "data/click.flac" ); char filename[30] = { }; sprintf(filename, "data/map/highlight%d.png", game->map.available); game->map.highlight = al_load_bitmap( filename ); game->map.sample = al_load_sample( "data/map.flac" ); if (!game->map.sample){ fprintf(stderr, "Audio clip sample not loaded!\n" ); exit(-1); } if (!game->map.click_sample){ fprintf(stderr, "Audio clip sample#2 not loaded!\n" ); exit(-1); } al_set_target_bitmap(game->map.map); al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_scaled_bitmap(game->map.map_bg,0,0,al_get_bitmap_width(game->map.map_bg),al_get_bitmap_height(game->map.map_bg),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_scaled_bitmap(game->map.highlight,0,0,al_get_bitmap_width(game->map.highlight),al_get_bitmap_height(game->map.highlight),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_set_target_bitmap(al_get_backbuffer(game->display)); } void Map_Unload(struct Game *game) { game->level.current_level = game->map.selected; ALLEGRO_EVENT ev; for(int fadeloop=255; fadeloop>=0; fadeloop-=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); DrawConsole(game); al_flip_display(); } al_destroy_bitmap(game->map.map); al_destroy_bitmap(game->map.background); al_destroy_bitmap(game->map.map_bg); al_destroy_bitmap(game->map.highlight); al_destroy_bitmap(game->map.arrow); al_destroy_sample(game->map.sample); al_destroy_sample(game->map.click_sample); }