/*! \file shader.c * \brief GPU shaders abstraction. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "shader.h" #include "internal.h" #include #include ALLEGRO_SHADER* CreateShader(struct Game* game, const char* vertex, const char* fragment) { const char* log; PrintConsole(game, "Creating shader V:%s F:%s...", vertex, fragment); ALLEGRO_SHADER* shader = al_create_shader(ALLEGRO_SHADER_GLSL); if (!al_attach_shader_source_file(shader, ALLEGRO_VERTEX_SHADER, vertex)) { log = al_get_shader_log(shader); if (log) { PrintConsole(game, "%s", log); } } if (!al_attach_shader_source_file(shader, ALLEGRO_PIXEL_SHADER, fragment)) { log = al_get_shader_log(shader); if (log) { PrintConsole(game, "%s", log); } } if (!al_build_shader(shader)) { log = al_get_shader_log(shader); if (log) { PrintConsole(game, "%s", log); } } game->_priv.shaders = AddToList(game->_priv.shaders, shader); PrintConsole(game, "Shader compiled successfully."); return shader; } void DestroyShader(struct Game* game, ALLEGRO_SHADER* shader) { RemoveFromList(&game->_priv.shaders, shader, NULL); al_destroy_shader(shader); }