/*! \file timeline.h * \brief Timeline Manager framework. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "main.h" enum TM_ActionState { TM_ACTIONSTATE_INIT, TM_ACTIONSTATE_RUNNING, TM_ACTIONSTATE_DESTROY }; struct TM_Arguments { void *value; struct TM_Arguments *next; }; struct TM_Action { bool (*function)(struct Game*, struct TM_Action*, enum TM_ActionState); struct TM_Arguments *arguments; ALLEGRO_TIMER *timer; bool active; int delay; struct TM_Action *next; unsigned int id; char* name; }; void TM_Init(struct Game* game); void TM_Process(); void TM_HandleEvent(ALLEGRO_EVENT *ev); struct TM_Action* TM_AddAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, char* name); struct TM_Action* TM_AddBackgroundAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, float delay, char* name); struct TM_Action* TM_AddQueuedBackgroundAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, float delay, char* name); void TM_AddDelay(float delay); void TM_Pause(bool pause); void TM_Destroy(); struct TM_Arguments* TM_AddToArgs(struct TM_Arguments* args, void* arg); void TM_DestroyArgs(struct TM_Arguments* args); bool TM_Initialized();