/*! \file gamestate.h * \brief Gamestate management. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LIBSUPERDERPY_GAMESTATE_H #define LIBSUPERDERPY_GAMESTATE_H #include "libsuperderpy.h" struct GamestateAPI { void (*draw)(struct Game* game, void* data); void (*logic)(struct Game* game, void* data, double delta); void (*tick)(struct Game* game, void* data); void* (*load)(struct Game* game, void (*progress)(struct Game* game)); void (*post_load)(struct Game* game, void* data); void (*start)(struct Game* game, void* data); void (*pause)(struct Game* game, void* data); void (*resume)(struct Game* game, void* data); void (*stop)(struct Game* game, void* data); void (*unload)(struct Game* game, void* data); void (*process_event)(struct Game* game, void* data, ALLEGRO_EVENT* ev); void (*reload)(struct Game* game, void* data); int* progress_count; }; struct Gamestate; void LoadGamestate(struct Game* game, const char* name); void UnloadGamestate(struct Game* game, const char* name); void RegisterGamestate(struct Game* game, const char* name, struct GamestateAPI* api); void StartGamestate(struct Game* game, const char* name); void StopGamestate(struct Game* game, const char* name); void PauseGamestate(struct Game* game, const char* name); void ResumeGamestate(struct Game* game, const char* name); void PauseAllGamestates(struct Game* game); void ResumeAllGamestates(struct Game* game); void UnloadAllGamestates(struct Game* game); void SwitchGamestate(struct Game* game, const char* current, const char* n); void SwitchCurrentGamestate(struct Game* game, const char* n); void ChangeGamestate(struct Game* game, const char* current, const char* n); void ChangeCurrentGamestate(struct Game* game, const char* n); void StopCurrentGamestate(struct Game* game); void PauseCurrentGamestate(struct Game* game); void UnloadCurrentGamestate(struct Game* game); struct Gamestate* GetCurrentGamestate(struct Game* game); struct Gamestate* GetGamestate(struct Game* game, const char* name); ALLEGRO_BITMAP* GetGamestateFramebuffer(struct Game* game, struct Gamestate* gamestate); struct Gamestate* GetNextGamestate(struct Game* game, struct Gamestate* gamestate); bool IsGamestateVisible(struct Game* game, struct Gamestate* gamestate); // Gamestate API extern int Gamestate_ProgressCount; __attribute__((used)) void Gamestate_Draw(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Logic(struct Game* game, struct GamestateResources* data, double delta); __attribute__((used)) void Gamestate_Tick(struct Game* game, struct GamestateResources* data); __attribute__((used)) void* Gamestate_Load(struct Game* game, void (*progress)(struct Game*)); __attribute__((used)) void Gamestate_PostLoad(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Start(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Pause(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Resume(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Stop(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_Unload(struct Game* game, struct GamestateResources* data); __attribute__((used)) void Gamestate_ProcessEvent(struct Game* game, struct GamestateResources* data, ALLEGRO_EVENT* ev); __attribute__((used)) void Gamestate_Reload(struct Game* game, struct GamestateResources* data); #endif /* LIBSUPERDERPY_GAMESTATE_H */