#include #include #include "about.h" void About_Draw(struct Game *game) { al_clear_to_color(al_map_rgb(0,0,0)); al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!"); DrawConsole(game); al_flip_display(); al_rest(5.0); UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MENU; } void About_Load(struct Game *game) {} int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { return 0; } void About_Preload(struct Game *game) {} void About_Unload(struct Game *game) {}