/*! \file callbacks.h * \brief Headers with Obstacle callbacks for Level. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../main.h" /*! \brief Move up or down until reaching the edge of the screen. After that - change direction. */ void Obst_MoveUpDown(struct Game *game, struct Obstacle *obstacle); /*! \brief Move up at constant speed. */ void Obst_MoveUp(struct Game *game, struct Obstacle *obstacle); /*! \brief Move in sinusoidal way in Y-axis relative to position at beginning. */ void Obst_MoveSin(struct Game *game, struct Obstacle *obstacle); /*! \brief Rotate in sinusoidal way. */ void Obst_RotateSin(struct Game *game, struct Obstacle *obstacle);