/* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LIBSUPERDERPY_INTERNAL_H #define LIBSUPERDERPY_INTERNAL_H #include #include #include "libsuperderpy.h" #if defined(_WIN32) || defined(__CYGWIN__) # define SYMBOL_INTERNAL # define SYMBOL_EXPORT __declspec(dllexport) # define SYMBOL_IMPORT __declspec(dllimport) #else # if defined(__GNUC__) && (__GNUC__ >= 4) # define SYMBOL_INTERNAL __attribute__ ((visibility ("hidden"))) # define SYMBOL_EXPORT __attribute__ ((visibility ("default"))) # else # define SYMBOL_INTERNAL # define SYMBOL_EXPORT # endif # define SYMBOL_IMPORT extern #endif struct libsuperderpy_list { void *data; struct libsuperderpy_list *next; }; struct GamestateLoadingThreadData { struct Game *game; struct Gamestate *gamestate; int bitmap_flags; }; struct ScreenshotThreadData { struct Game *game; ALLEGRO_BITMAP *bitmap; }; void DrawGamestates(struct Game *game); void LogicGamestates(struct Game *game); void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev); void ReloadGamestates(struct Game *game); void FreezeGamestates(struct Game *game); void UnfreezeGamestates(struct Game *game); void DrawConsole(struct Game *game); void Console_Load(struct Game *game); void Console_Unload(struct Game *game); void* GamestateLoadingThread(void *arg); void* ScreenshotThread(void *arg); void GamestateProgress(struct Game *game); void* AddGarbage(struct Game *game, void* data); void ClearGarbage(struct Game *game); void ClearScreen(struct Game *game); struct libsuperderpy_list* AddToList(struct libsuperderpy_list *list, void* data); struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list **list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data); void AddTimeline(struct Game *game, struct Timeline *timeline); void RemoveTimeline(struct Game *game, struct Timeline *timeline); void DrawTimelines(struct Game *game); bool OpenGamestate(struct Game *game, struct Gamestate *gamestate); bool LinkGamestate(struct Game *game, struct Gamestate *gamestate); void CloseGamestate(struct Game *game, struct Gamestate *gamestate); struct Gamestate* AllocateGamestate(struct Game *game, const char* name); #endif