#include #include #include #include #include #include "menu.h" void Menu_Draw(struct Game *game) { //game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122); al_set_target_bitmap(game->menu.pinkcloud_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); float x = 2*(rand() / (float)RAND_MAX); int minus; if (game->menu.cloud_position>0) minus=1; else minus=-1; al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*5+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.7, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.88+(fmod(-2*(game->menu.cloud_position+80), 3))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*3+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.78+(fmod(-3*(game->menu.cloud_position+80), 2))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*6+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.87+(fmod(-5*(game->menu.cloud_position+80), 4))/12.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.4, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.08, 0); al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0); al_set_target_bitmap(al_get_backbuffer(game->display)); al_clear_to_color(al_map_rgb(183,234,193)); float tint = (sin((game->menu.cloud_position-30)/15)+1)/2; if (tint < 0.0001) { PrintConsole(game, "random tint"); game->menu.mountain_position = (al_get_display_width(game->display)*(rand()/(float)RAND_MAX)/2)+al_get_display_width(game->display)/2; } al_draw_tinted_bitmap(game->menu.mountain_bitmap,al_map_rgba_f(tint,tint,tint,tint),game->menu.mountain_position, 0,0); al_draw_scaled_bitmap(game->menu.cloud_bitmap,0,0,al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap), al_get_display_width(game->display)*(sin((game->menu.cloud_position/40)-4.5)-0.3), al_get_display_height(game->display)*0.35, al_get_bitmap_width(game->menu.cloud_bitmap)/2, al_get_bitmap_height(game->menu.cloud_bitmap)/2,0); al_draw_bitmap(game->menu.cloud2_bitmap,al_get_display_width(game->display)*(game->menu.cloud2_position/100.0), al_get_display_height(game->display)/1.5,0); al_draw_bitmap(game->menu.menu_bitmap,0, 0,0); al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((game->menu.cloud_position/50+80)*1.74444))*20, 0,0); al_draw_bitmap(game->menu.cloud_bitmap,al_get_display_width(game->display)*game->menu.cloud_position/100, 30,0); al_draw_bitmap(game->menu.pie_bitmap, al_get_display_width(game->display)/2, al_get_display_height(game->display)*(game->menu.cloud_position)/10,0); al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy"); al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack"); ALLEGRO_FONT *font; char* text; font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected; text = "Start game"; if (game->menu.options) text="Fullscreen: on"; al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected; text = "Options"; if (game->menu.options) text="Music: on"; al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected; text = "About"; if (game->menu.options) text="Sounds: on"; al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected; text = "Exit"; if (game->menu.options) text="Back"; al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text); game->menu.cloud_position-=0.1; game->menu.cloud2_position-=0.025; if (game->menu.cloud_position<-80) { game->menu.cloud_position=100; PrintConsole(game, "cloud_position"); } if (game->menu.cloud2_position<0) { game->menu.cloud2_position=100; PrintConsole(game, "cloud2_position"); } } void Menu_Preload(struct Game *game) { game->menu.cloud_position = 100; game->menu.cloud2_position = 100; game->menu.options = false; //game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //al_destroy_bitmap(game->menu.image); // ugh... game->menu.image = al_load_bitmap( "menu.png" ); game->menu.mountain = al_load_bitmap( "mountain.png" ); game->menu.sample = al_load_sample( "menu.wav" ); game->menu.rain_sample = al_load_sample( "rain.wav" ); game->menu.cloud = al_load_bitmap( "cloud.png" ); game->menu.cloud2 = al_load_bitmap( "cloud2.png" ); game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" ); game->menu.pie = al_load_bitmap( "pie.png" ); game->menu.rain = al_load_bitmap( "rain.png" ); game->menu.mountain_position = al_get_display_width(game->display)*0.7; game->menu.font_title = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.16,0 ); game->menu.font_subtitle = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.08,0 ); game->menu.font = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.05,0 ); game->menu.font_selected = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.065,0 ); if (!game->menu.sample){ fprintf(stderr, "Audio clip sample not loaded!\n" ); exit(-1); } if (!game->menu.rain_sample){ fprintf(stderr, "Audio clip sample#2 not loaded!\n" ); exit(-1); } // Scale menu bitmap game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->menu.menu_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0); al_destroy_bitmap(game->menu.image); al_set_target_bitmap(game->menu.menu_fade_bitmap); al_clear_to_color(al_map_rgb(183,234,193)); al_draw_bitmap(game->menu.menu_bitmap,0, 0, 0); // Cloud menu bitmap game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25); al_set_target_bitmap(game->menu.cloud_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0); al_destroy_bitmap(game->menu.cloud); game->menu.cloud2_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.2, al_get_display_height(game->display)*0.1); al_set_target_bitmap(game->menu.cloud2_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.cloud2,0, 0, al_get_bitmap_width(game->menu.cloud2), al_get_bitmap_height(game->menu.cloud2), 0, 0, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap),0); al_destroy_bitmap(game->menu.cloud2); game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122); al_set_target_bitmap(game->menu.pinkcloud_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.68, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.78, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0); al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0); game->menu.pie_bitmap = al_create_bitmap(al_get_display_width(game->display)/2, al_get_display_height(game->display)); //*0.8122); al_set_target_bitmap(game->menu.pie_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.5, 0, al_get_display_width(game->display)*0.11875, al_get_display_height(game->display)*0.0825, 0); al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.1, al_get_bitmap_height(game->menu.pie_bitmap)*0.3, al_get_display_width(game->display)*0.09, al_get_display_height(game->display)*0.06, ALLEGRO_FLIP_HORIZONTAL); al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.3, al_get_bitmap_height(game->menu.pie_bitmap)*0.6, al_get_display_width(game->display)*0.13, al_get_display_height(game->display)*0.1, 0); game->menu.mountain_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.055, al_get_display_height(game->display)/9); al_set_target_bitmap(game->menu.mountain_bitmap); al_clear_to_color(al_map_rgba(0,0,0,0)); al_draw_scaled_bitmap(game->menu.mountain,0, 0, al_get_bitmap_width(game->menu.mountain), al_get_bitmap_height(game->menu.mountain), 0, 0, al_get_bitmap_width(game->menu.mountain_bitmap), al_get_bitmap_height(game->menu.mountain_bitmap),0); al_destroy_bitmap(game->menu.mountain); al_set_target_bitmap(game->menu.menu_fade_bitmap); al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((82)*1.74444))*20, 0,0); al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy"); al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack"); game->menu.selected = 0; al_draw_text(game->menu.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, "Start game"); al_draw_text(game->menu.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, "Options"); al_draw_text(game->menu.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, "About"); al_draw_text(game->menu.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, "Exit"); al_set_target_bitmap(al_get_backbuffer(game->display)); } void Menu_Unload(struct Game *game) { al_destroy_sample(game->menu.sample); al_destroy_sample(game->menu.rain_sample); ALLEGRO_EVENT ev; for(int fadeloop=255; fadeloop>=0; fadeloop-=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } al_destroy_bitmap(game->menu.menu_fade_bitmap); al_destroy_bitmap(game->menu.pinkcloud); al_destroy_bitmap(game->menu.menu_bitmap); al_destroy_bitmap(game->menu.cloud_bitmap); al_destroy_bitmap(game->menu.cloud2_bitmap); al_destroy_bitmap(game->menu.pinkcloud_bitmap); al_destroy_bitmap(game->menu.rain); al_destroy_bitmap(game->menu.mountain_bitmap); al_destroy_bitmap(game->menu.pie_bitmap); al_destroy_font(game->menu.font_title); al_destroy_font(game->menu.font_subtitle); al_destroy_font(game->menu.font); al_destroy_font(game->menu.font_selected); } void Menu_Load(struct Game *game) { al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); al_play_sample(game->menu.rain_sample, 0.7, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); al_flip_display(); } } int Menu_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if (ev->keyboard.keycode==ALLEGRO_KEY_UP) { game->menu.selected--; } else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) { game->menu.selected++; } else if ((!game->menu.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) { return 1; } else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==0)) { UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MENU; } else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==2)) { UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_ABOUT; } else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==1)) || ((game->menu.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE)) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) { game->menu.options=!game->menu.options; game->menu.selected=0; PrintConsole(game, "options state changed"); } if (game->menu.selected==-1) game->menu.selected=3; if (game->menu.selected==4) game->menu.selected=0; return 0; }