/*! \file utils.h * \brief Headers of helper functions. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LIBSUPERDERPY_UTILS_H #define LIBSUPERDERPY_UTILS_H #include "libsuperderpy.h" #include #include #ifdef ALLEGRO_WINDOWS #define LIBRARY_EXTENSION ".dll" #elif defined(ALLEGRO_MACOSX) #define LIBRARY_EXTENSION ".dylib" #elif defined(__EMSCRIPTEN__) #define LIBRARY_EXTENSION ".js" #else #define LIBRARY_EXTENSION ".so" #endif struct Viewport; struct Gamestate; /*! \brief Draws rectangle filled with vertical gradient. */ void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom); /*! \brief Draws rectangle filled with horizontal gradient. */ void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right); /*! \brief Draws text with shadow. * * Draws given text two times: once with color (0,0,0,128) and 1px off in both x and y axis, * and second time with actual given color and position. */ void DrawTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int flags, char const* text); int DrawWrappedText(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text); int DrawWrappedTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text); ALLEGRO_COLOR InterpolateColor(ALLEGRO_COLOR c1, ALLEGRO_COLOR c2, float frac); void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height); /*! \brief Loads bitmap into memory and scales it with software linear filtering. */ ALLEGRO_BITMAP* LoadScaledBitmap(struct Game* game, char* filename, int width, int height); /*! \brief Finds path for data file. */ char* GetDataFilePath(struct Game* game, char* filename); char* GetGameName(struct Game* game, char* format); /*! \brief Print some message on game console. * * Draws message on console bitmap, so it'll be displayed when calling DrawConsole. * If game->debug is true, then it also prints given message on stdout. * It needs to be called in printf style. */ void PrintConsole(struct Game* game, char* format, ...); void FatalError(struct Game* game, bool exit, char* format, ...); void SetupViewport(struct Game* game, struct Viewport config); void WindowCoordsToViewport(struct Game* game, int* x, int* y); ALLEGRO_BITMAP* GetFramebuffer(struct Game* game); void SetFramebufferAsTarget(struct Game* game); ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height); void EnableCompositor(struct Game* game, void compositor(struct Game* game, struct Gamestate* gamestates)); void DisableCompositor(struct Game* game); #endif