Commit graph

481 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
3d44b4abbf [Intro] restart intro properly after Stop/Start gamestate sequence 2012-12-27 21:14:37 +01:00
Sebastian Krzyszkowiak
7293ed191a bring back Menu gamestate 2012-12-27 21:05:28 +01:00
Sebastian Krzyszkowiak
08c9506aeb [Intro] better animation scaling 2012-12-27 19:38:43 +01:00
Sebastian Krzyszkowiak
00dd653a10 don't send events to gamestates that correspond to debug functions 2012-12-27 01:02:47 +01:00
Sebastian Krzyszkowiak
5d3bb2d0d7 bring back Map gamestate 2012-12-27 00:46:23 +01:00
Sebastian Krzyszkowiak
1e901cf51b bring back Intro gamestate 2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
632be33eaa bring back About gamestate 2012-12-26 20:02:40 +01:00
Sebastian Krzyszkowiak
91c49e927f move building gamestates to separate CMakeLists file 2012-12-26 19:00:29 +01:00
Sebastian Krzyszkowiak
725918e3b4 merge Keydown methods with ProcessEvent 2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3934ca696b exit from the game when last gamestate is unloaded 2012-12-26 13:38:15 +01:00
Sebastian Krzyszkowiak
3daa3c714f pass pointer to data structure to/from gamestates functions 2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204 initial support of run-time loading gamestates as dynamic libraries 2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
6be0404cdd Now 20% smoother! 2012-12-25 00:24:29 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4 basic implementation of gamestates handling 2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Sebastian Krzyszkowiak
5baf800f34 Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
2012-12-24 01:48:36 +01:00
Sebastian Krzyszkowiak
d98817ecbd globals are evul 2012-12-23 14:29:54 +01:00
Sebastian Krzyszkowiak
b0b26461be Fix vaporizing Owlicious 2012-12-15 02:06:43 +01:00
Sebastian Krzyszkowiak
aba6cc3a0f Aspect ratio tweaks for About screen 2012-12-15 01:58:48 +01:00
Sebastian Krzyszkowiak
6a8d7d0d8a Aspect ratio teaks in levels 2012-12-15 01:45:14 +01:00
Sebastian Krzyszkowiak
b0e3a09e6a disable letterbox by default and implement rotation of the screen if height > width (enabled by default) 2012-12-14 23:30:49 +01:00
Sebastian Krzyszkowiak
f2f66ff1e3 Aspect ratio fixes for Map 2012-12-14 23:10:09 +01:00
Sebastian Krzyszkowiak
0dbaf9c679 Updated a bit graphics and sprite positions in Intro 2012-12-14 21:01:59 +01:00
Sebastian Krzyszkowiak
6ddf347f8f aspect ratio tweaks 2012-12-11 02:04:31 +01:00
Sebastian Krzyszkowiak
4792af13ec fix segfault on resuming from letter screen 2012-12-10 13:09:33 +01:00
Sebastian Krzyszkowiak
f17b7bf100 initial full HD support 2012-12-10 12:44:22 +01:00
Sebastian Krzyszkowiak
5f56fcc1e6 Attach Derpy leg to her body in loading screen :D 2012-11-18 21:09:12 +01:00
Sebastian Krzyszkowiak
c56b9cbcf7 fix grammar in readme 2012-11-15 02:48:21 +01:00
Sebastian Krzyszkowiak
1d1c62432e return -1 instead of 0 on one of error conditions 2012-11-14 22:13:25 +01:00
Sebastian Krzyszkowiak
194a81fa55 correctly define functions that take no arguments 2012-11-13 16:49:18 +01:00
Sebastian Krzyszkowiak
32207926f3 fix dangerous use of pointer as value keeper in Obst_MoveUpDown 2012-10-02 14:03:10 +02:00
Sebastian Krzyszkowiak
ff2deb4dd7 fix generating Windows installer 2012-09-30 10:29:21 +02:00
Sebastian Krzyszkowiak
8ced946622 various Mac OS X fixes 2012-09-30 10:02:07 +02:00
Sebastian Krzyszkowiak
d83e40b357 delete "run" shellscript from repository 2012-09-29 04:04:04 +02:00
Sebastian Krzyszkowiak
a44cee025f update README 2012-09-29 04:00:22 +02:00
Sebastian Krzyszkowiak
bedba9deb5 cosmetics and docs 2012-09-29 03:44:36 +02:00
Sebastian Krzyszkowiak
986378ec53 add start event to timeline manager 2012-09-29 02:34:42 +02:00
Sebastian Krzyszkowiak
85ae970597 moonwalk is now timeline based 2012-09-29 01:58:34 +02:00
Sebastian Krzyszkowiak
c863dfe58c load proper resources for each level, and add dummy resources for each level :D 2012-09-28 20:05:13 +02:00
Sebastian Krzyszkowiak
5083033a4b more reorganization 2012-09-28 16:43:13 +02:00
Sebastian Krzyszkowiak
1f3f99936e split each level to separate file 2012-09-28 03:53:43 +02:00
Sebastian Krzyszkowiak
8c24ebd982 implement progress bar on fulscreen toggling 2012-09-28 03:11:45 +02:00
Sebastian Krzyszkowiak
e67ffb821c fix double fade out on failing level 2012-09-28 02:57:43 +02:00
Sebastian Krzyszkowiak
79ac41a085 fix restarting level background music on toggling fullscreen mode 2012-09-28 02:50:43 +02:00
Sebastian Krzyszkowiak
d62be104e8 general reorganization. again. levels have now another abstraction layer, yay! :D 2012-09-28 02:30:48 +02:00
Sebastian Krzyszkowiak
74bf535c07 show console when using speed cheats 2012-09-27 20:39:37 +02:00
Sebastian Krzyszkowiak
cd3fbbccf0 more level modularity 2012-09-27 15:06:33 +02:00
Sebastian Krzyszkowiak
8fa37d619c cosmetics, TODOs and FIXMEs, docs 2012-09-27 02:59:56 +02:00
Sebastian Krzyszkowiak
c5e37bf9d5 refactor Level gamestate and introduce level modules 2012-09-27 02:48:45 +02:00
Sebastian Krzyszkowiak
2a80a3382f fix Derpy being one pixel too high in pause screen :D 2012-09-26 23:38:54 +02:00