Sebastian Krzyszkowiak
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fc44fd2d5a
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better symbol visibility handling
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2016-07-04 01:12:55 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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Sebastian Krzyszkowiak
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c964f72d66
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make it buildable by clang; adjust function visibility
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2016-07-04 00:06:50 +02:00 |
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Sebastian Krzyszkowiak
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ffd44df08b
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split libsuperderpy function to _init, _run and _destroy
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2016-07-03 22:38:36 +02:00 |
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Sebastian Krzyszkowiak
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f02caf73a2
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fixed MinGW support
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2016-07-03 20:34:31 +02:00 |
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Sebastian Krzyszkowiak
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90b00710fd
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cmake: link gamestates to common game library if such target is present
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2016-07-03 01:54:31 +02:00 |
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Sebastian Krzyszkowiak
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b8008d2872
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librarization clean up
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2016-07-03 00:43:32 +02:00 |
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Sebastian Krzyszkowiak
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a8475eb99b
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librarify!
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2016-07-02 23:23:08 +02:00 |
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Sebastian Krzyszkowiak
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0a6b70f72e
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clean up and generalize
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2016-06-28 00:17:49 +02:00 |
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Sebastian Krzyszkowiak
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2544d94156
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import Mediator codebase
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2016-06-27 21:21:59 +02:00 |
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Sebastian Krzyszkowiak
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2e79fe8f7b
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import Tickle Monster codebase
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2016-06-27 21:20:36 +02:00 |
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Sebastian Krzyszkowiak
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46827594b4
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import Radio Edit codebase
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2016-06-27 21:20:02 +02:00 |
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Sebastian Krzyszkowiak
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e92e4b6bec
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dodger: obstacle speed tweaks
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2016-01-23 21:31:18 +01:00 |
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Sebastian Krzyszkowiak
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ed3b78224b
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Remove unnecessary supersampling.
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2016-01-23 20:58:16 +01:00 |
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Sebastian Krzyszkowiak
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76cf21daeb
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dosowisko: put transparent pixels in checkerboard
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2016-01-19 00:15:42 +01:00 |
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Sebastian Krzyszkowiak
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749da9203a
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menu: move bg mountain logic into logic pipeline
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2015-04-18 18:07:50 +02:00 |
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Sebastian Krzyszkowiak
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25dcae6151
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timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions
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2015-03-18 02:48:56 +01:00 |
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Sebastian Krzyszkowiak
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937981a1df
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no more global timeline - from now on timelines can be instantiated!
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2015-03-18 02:21:57 +01:00 |
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Sebastian Krzyszkowiak
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5172db6fe3
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dosowisko: lock bitmap before generating checkerboard pattern
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2015-03-16 14:32:20 +01:00 |
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Sebastian Krzyszkowiak
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feef69ce03
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update docs
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2015-03-15 20:51:56 +01:00 |
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Sebastian Krzyszkowiak
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8e3b1dd6d9
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dosowisko: don't use FadeGamestate
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2015-03-15 20:45:10 +01:00 |
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Sebastian Krzyszkowiak
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98968591fc
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dosowisko: don't leak target bitmap on fadeout
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2015-03-15 06:01:53 +01:00 |
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Sebastian Krzyszkowiak
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34f01d0336
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dosowisko: different ending
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2015-03-15 05:58:02 +01:00 |
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Sebastian Krzyszkowiak
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c2df1fc036
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dosowisko: don't use TM to blink the cursor
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2015-03-15 05:47:28 +01:00 |
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Sebastian Krzyszkowiak
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b746ecbebd
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dosowisko: destroy all the things
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2015-03-15 05:43:39 +01:00 |
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Sebastian Krzyszkowiak
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3dc41101b3
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add missing file
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2015-03-15 05:39:16 +01:00 |
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Sebastian Krzyszkowiak
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145727658f
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intro: fix moving animation speed to be independent of viewport size
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2015-03-15 05:38:51 +01:00 |
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Sebastian Krzyszkowiak
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e4553576ce
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add dosowisko.net intro logo
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2015-03-15 05:38:15 +01:00 |
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Sebastian Krzyszkowiak
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b983eac305
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tweaks for character positions
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2013-06-06 10:08:31 +02:00 |
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Sebastian Krzyszkowiak
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f73b9abd26
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make TM_AddToArgs variadic function
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2013-06-05 23:59:02 +02:00 |
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Sebastian Krzyszkowiak
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001ed62181
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lots of level 1 tweaks
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2013-06-05 23:20:55 +02:00 |
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Sebastian Krzyszkowiak
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d0ac545e4b
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fix possible delay when displaying loading screen
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2013-06-04 01:44:17 +02:00 |
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Sebastian Krzyszkowiak
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f0c72edfd5
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make level 1 compilable... of course it doesn't work yet :D
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2013-06-04 01:37:50 +02:00 |
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Sebastian Krzyszkowiak
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ced56209c1
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move shared placeholder level code to separate file
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2013-06-03 13:41:03 +02:00 |
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Sebastian Krzyszkowiak
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69966ada03
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working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
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2013-06-03 00:42:33 +02:00 |
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Sebastian Krzyszkowiak
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e85fcdf8a6
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tweaks and estetics for level2/moonwalk code
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2013-02-26 00:59:20 +01:00 |
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Sebastian Krzyszkowiak
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91d3bb0d59
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bring back level 2 with its moonwalk
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2013-02-26 00:42:26 +01:00 |
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Sebastian Krzyszkowiak
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840202f758
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AdvanceLevel implementation; sprintf hardening
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2013-02-25 01:39:41 +01:00 |
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Sebastian Krzyszkowiak
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3ba92508e2
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giant refactoring... and giant breakage :P
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2013-02-25 01:23:27 +01:00 |
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Sebastian Krzyszkowiak
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9a43132af3
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unload loading screen on exit
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2012-12-28 03:46:27 +01:00 |
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Sebastian Krzyszkowiak
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c8356b815b
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bring back loading screen
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2012-12-28 03:42:59 +01:00 |
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Sebastian Krzyszkowiak
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06639404d8
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Merge branch 'master' into modularity
Conflicts:
src/main.c
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2012-12-28 03:18:49 +01:00 |
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Sebastian Krzyszkowiak
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5766e24c18
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make click sound louder
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2012-12-28 03:17:09 +01:00 |
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Sebastian Krzyszkowiak
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c39fea9c98
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make fonts sharper (integer positioning)
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2012-12-28 03:08:36 +01:00 |
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Sebastian Krzyszkowiak
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dd29fc6f5b
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Blue Screen of Death
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2012-12-28 02:55:52 +01:00 |
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Sebastian Krzyszkowiak
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b39ec719be
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bring back support for loading progress
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2012-12-28 00:00:37 +01:00 |
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Sebastian Krzyszkowiak
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3d44b4abbf
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[Intro] restart intro properly after Stop/Start gamestate sequence
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2012-12-27 21:14:37 +01:00 |
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Sebastian Krzyszkowiak
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7293ed191a
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bring back Menu gamestate
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2012-12-27 21:05:28 +01:00 |
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Sebastian Krzyszkowiak
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08c9506aeb
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[Intro] better animation scaling
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2012-12-27 19:38:43 +01:00 |
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Sebastian Krzyszkowiak
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00dd653a10
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don't send events to gamestates that correspond to debug functions
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2012-12-27 01:02:47 +01:00 |
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