Sebastian Krzyszkowiak
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de46cff0a4
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character: add an ability to tint subcharacters by their parent's color
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2018-11-25 05:00:42 +01:00 |
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Sebastian Krzyszkowiak
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63f7ae39b9
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character: support custom frame duration
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2018-11-25 04:49:26 +01:00 |
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Sebastian Krzyszkowiak
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a74aa55409
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character: allow creating characters with NULL name
Useful for shared characters that are going to be swapped between
their archetypes.
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2018-11-25 04:17:00 +01:00 |
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Sebastian Krzyszkowiak
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a7d2ed55c0
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character: don't log destroying shared characters
Usually leads to too much noise for no value.
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2018-11-25 04:09:41 +01:00 |
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Sebastian Krzyszkowiak
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a7d2d72bd6
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add .editorconfig file
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2018-11-24 03:24:57 +01:00 |
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Sebastian Krzyszkowiak
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93f2be37d8
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draw compositors, postdraw hooks and consoles on whole screen in full resolution (breaking change)
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2018-11-22 21:01:35 +01:00 |
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Sebastian Krzyszkowiak
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56eb5a6ef4
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loading: fix resetting showLoading var too early
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2018-11-22 20:31:13 +01:00 |
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Sebastian Krzyszkowiak
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6c59ef1049
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add support for routing the loading gamestate through compositor
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2018-11-22 04:53:51 +01:00 |
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Sebastian Krzyszkowiak
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7f7c522b3c
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make SetFramebufferAsTarget work also for the loading gamestate
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2018-11-22 03:40:41 +01:00 |
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Sebastian Krzyszkowiak
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a6abd01ec2
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libsuperderpy_start: load shaders before loading the loading gamestate
Allows the loading gamestate to use shaders created in common resources.
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2018-11-22 03:37:32 +01:00 |
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Sebastian Krzyszkowiak
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80f59721f2
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fix a clang warning
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2018-11-20 22:01:39 +01:00 |
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Sebastian Krzyszkowiak
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a68e15e274
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tween: add ability to store a custom tweening function with the Tween object
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2018-11-20 20:30:48 +01:00 |
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Sebastian Krzyszkowiak
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9d9d23dfe8
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tween: pre/post-delay support, StaticTween helper
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2018-11-17 12:06:05 +01:00 |
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Sebastian Krzyszkowiak
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4754d8dd4e
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shader: don't try to build a shader that already failed to be attached
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2018-11-15 17:41:56 +01:00 |
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Sebastian Krzyszkowiak
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e04a52ea35
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init: set libsuperderpy's default mixer as Allegro's default one
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2018-11-02 06:10:15 +01:00 |
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Sebastian Krzyszkowiak
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f922ffe997
|
android: log into logcat
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2018-11-02 06:07:49 +01:00 |
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Sebastian Krzyszkowiak
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bbba7da52f
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AllocateGamestate: fix uninitialized memory
Fixes a segfault when resizing a window in between allocating and
loading the gamestate.
|
2018-11-01 23:56:37 +01:00 |
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Sebastian Krzyszkowiak
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b67d146cdb
|
maemo: rewrite mouse events into touch ones
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2018-10-30 18:05:54 +01:00 |
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Sebastian Krzyszkowiak
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a73e780668
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Maemo support
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2018-10-30 09:04:21 +01:00 |
|
Sebastian Krzyszkowiak
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2299cacc16
|
android: use LIBSUPERDERPY_APPID as the package name and net.dosowisko.libsuperderpy.Activity as activity name
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2018-10-30 02:17:35 +01:00 |
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Sebastian Krzyszkowiak
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de835593c8
|
set the default window size according to the viewport aspect ratio
|
2018-10-27 05:18:02 +02:00 |
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Sebastian Krzyszkowiak
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e12bc10840
|
cmake: add an option to build libsuperderpy as a static library
Might be useful when packaging games for distribution repositories.
|
2018-10-23 03:53:54 +02:00 |
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Sebastian Krzyszkowiak
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ded00145ed
|
Add ODLOT to the README
|
2018-10-15 13:41:43 +02:00 |
|
Sebastian Krzyszkowiak
|
7c30291d95
|
Load shaders created before libsuperderpy_start already when starting
|
2018-10-11 06:15:07 +02:00 |
|
Sebastian Krzyszkowiak
|
ca02e4ed2a
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Re-disable randomness-related diagnostics in clang-tidy
MinGW does not contain srandom/random by default.
|
2018-10-10 22:30:27 +02:00 |
|
Sebastian Krzyszkowiak
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d20b81d104
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update clang-tidy diagnostics
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2018-10-10 21:37:54 +02:00 |
|
Sebastian Krzyszkowiak
|
532727b15c
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Add some missing guards and debug messages for gamestate handling
|
2018-09-10 04:36:18 +02:00 |
|
Sebastian Krzyszkowiak
|
3e7d9812a3
|
Refactor the engine's main loop.
|
2018-09-10 03:22:45 +02:00 |
|
Sebastian Krzyszkowiak
|
c5fcba57cb
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Fix a segfault when there's no postdraw handler
|
2018-09-10 03:12:19 +02:00 |
|
Sebastian Krzyszkowiak
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9580873b16
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emscripten: adjust to support proper builds with all dependencies
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2018-09-06 04:29:16 +02:00 |
|
Sebastian Krzyszkowiak
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b14347bd96
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osxcross64.toolchain: add CMAKE_OSX_SYSROOT for compatibility with older cmakes
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2018-08-10 07:58:25 +02:00 |
|
Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
|
Sebastian Krzyszkowiak
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7d4575308d
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add config switches for various debug options
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2018-08-09 00:05:25 +02:00 |
|
Sebastian Krzyszkowiak
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e5dd715eb2
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fix and update debug function keys
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2018-08-08 23:59:38 +02:00 |
|
Sebastian Krzyszkowiak
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6684847424
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send filename, line number and function name to PrintConsole and FatalError for verbose debug output
|
2018-08-08 22:19:50 +02:00 |
|
Sebastian Krzyszkowiak
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942fd043fd
|
lock the timeline debug view to debug mode
|
2018-08-07 00:43:42 +02:00 |
|
Sebastian Krzyszkowiak
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b3a9186c6a
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character: don't include frame offset in character's transform
Fixes handling of subcharacters.
|
2018-08-05 04:27:26 +02:00 |
|
Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
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Sebastian Krzyszkowiak
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4c12939afe
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set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
|
2018-08-05 01:17:41 +02:00 |
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Sebastian Krzyszkowiak
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1f71f03ef8
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add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision
|
2018-08-05 00:50:54 +02:00 |
|
Sebastian Krzyszkowiak
|
a03a031c6c
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call postdraw hook also after drawing loading screen
|
2018-08-05 00:23:05 +02:00 |
|
Sebastian Krzyszkowiak
|
51d9fad1d6
|
export libsuperderpy's git revision and print on initializing
|
2018-08-04 18:25:30 +02:00 |
|
Sebastian Krzyszkowiak
|
0c5fee3cbb
|
character: apply spritesheet offset after scaling and rotating
I'm not 100% sure yet, but I think this makes more sense.
|
2018-08-04 03:21:55 +02:00 |
|
Sebastian Krzyszkowiak
|
7bde25fe84
|
add a public field with in-game total passed time
|
2018-08-03 13:15:06 +02:00 |
|
Sebastian Krzyszkowiak
|
341aa1d823
|
character: add ability to specify per-frame color tint
|
2018-08-03 05:26:28 +02:00 |
|
Sebastian Krzyszkowiak
|
093a808dc2
|
character: reuse already loaded bitmaps
|
2018-08-03 05:02:44 +02:00 |
|
Sebastian Krzyszkowiak
|
05c75a9437
|
init: set app name as window title by default
|
2018-08-03 01:39:05 +02:00 |
|
Sebastian Krzyszkowiak
|
b60bcfda54
|
character: support sub-characters (characters positioned relatively to parent character)
|
2018-08-02 23:32:03 +02:00 |
|
Sebastian Krzyszkowiak
|
c7fbf08e12
|
android: update default target per recent google play requirements and add explicit supports-screens tag
|
2018-08-01 20:21:47 +02:00 |
|
Sebastian Krzyszkowiak
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a730281bb8
|
add QuitGame function for quiting or sending game to the background (depending on the platform)
|
2018-07-31 21:25:07 +02:00 |
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