Sebastian Krzyszkowiak
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232cc6a204
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initial support of run-time loading gamestates as dynamic libraries
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2012-12-26 02:25:56 +01:00 |
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Sebastian Krzyszkowiak
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e29382b5dc
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Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
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2012-12-24 19:41:12 +01:00 |
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Sebastian Krzyszkowiak
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5baf800f34
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Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
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2012-12-24 01:48:36 +01:00 |
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Sebastian Krzyszkowiak
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8ced946622
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various Mac OS X fixes
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2012-09-30 10:02:07 +02:00 |
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Sebastian Krzyszkowiak
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5083033a4b
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more reorganization
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2012-09-28 16:43:13 +02:00 |
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Sebastian Krzyszkowiak
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1f3f99936e
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split each level to separate file
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2012-09-28 03:53:43 +02:00 |
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Sebastian Krzyszkowiak
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d62be104e8
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general reorganization. again. levels have now another abstraction layer, yay! :D
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2012-09-28 02:30:48 +02:00 |
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Sebastian Krzyszkowiak
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c5e37bf9d5
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refactor Level gamestate and introduce level modules
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2012-09-27 02:48:45 +02:00 |
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Sebastian Krzyszkowiak
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3b75879a1d
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fix cmake warnings
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2012-09-20 02:03:56 +02:00 |
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Sebastian Krzyszkowiak
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2a2f22750c
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proper dependency handling support, for Windows and GNU/Linux for now
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2012-09-20 01:46:29 +02:00 |
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Sebastian Krzyszkowiak
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ee023098d1
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fix including application icon into windows executable
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2012-09-19 01:37:00 +02:00 |
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Sebastian Krzyszkowiak
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3d60bac467
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provide .desktop file and application icon
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2012-09-19 01:20:24 +02:00 |
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Sebastian Krzyszkowiak
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8d99205e50
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fixes for build system to work correctly on MinGW
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2012-08-20 02:35:37 +02:00 |
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Sebastian Krzyszkowiak
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2d898363ef
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switch to cmake
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2012-08-19 03:04:55 +02:00 |
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