Sebastian Krzyszkowiak
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0b49342e39
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fix character.h include
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2016-08-12 06:56:06 +02:00 |
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Sebastian Krzyszkowiak
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a82dfb16cf
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fixed OSX support
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2016-07-05 01:30:06 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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Sebastian Krzyszkowiak
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ffd44df08b
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split libsuperderpy function to _init, _run and _destroy
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2016-07-03 22:38:36 +02:00 |
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Sebastian Krzyszkowiak
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f02caf73a2
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fixed MinGW support
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2016-07-03 20:34:31 +02:00 |
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Sebastian Krzyszkowiak
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b8008d2872
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librarization clean up
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2016-07-03 00:43:32 +02:00 |
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Sebastian Krzyszkowiak
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a8475eb99b
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librarify!
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2016-07-02 23:23:08 +02:00 |
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Sebastian Krzyszkowiak
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0a6b70f72e
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clean up and generalize
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2016-06-28 00:17:49 +02:00 |
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Sebastian Krzyszkowiak
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2544d94156
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import Mediator codebase
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2016-06-27 21:21:59 +02:00 |
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Sebastian Krzyszkowiak
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46827594b4
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import Radio Edit codebase
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2016-06-27 21:20:02 +02:00 |
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Sebastian Krzyszkowiak
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feef69ce03
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update docs
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2015-03-15 20:51:56 +01:00 |
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Sebastian Krzyszkowiak
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dd29fc6f5b
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Blue Screen of Death
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2012-12-28 02:55:52 +01:00 |
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Sebastian Krzyszkowiak
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1e901cf51b
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bring back Intro gamestate
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2012-12-26 23:48:05 +01:00 |
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Sebastian Krzyszkowiak
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232cc6a204
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initial support of run-time loading gamestates as dynamic libraries
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2012-12-26 02:25:56 +01:00 |
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Sebastian Krzyszkowiak
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e29382b5dc
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Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
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2012-12-24 19:41:12 +01:00 |
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