Commit graph

15 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
0b49342e39 fix character.h include 2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
a82dfb16cf fixed OSX support 2016-07-05 01:30:06 +02:00
Sebastian Krzyszkowiak
617f9c0270 reorganize source files a bit 2016-07-04 00:56:45 +02:00
Sebastian Krzyszkowiak
ffd44df08b split libsuperderpy function to _init, _run and _destroy 2016-07-03 22:38:36 +02:00
Sebastian Krzyszkowiak
f02caf73a2 fixed MinGW support 2016-07-03 20:34:31 +02:00
Sebastian Krzyszkowiak
b8008d2872 librarization clean up 2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b librarify! 2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e clean up and generalize 2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156 import Mediator codebase 2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
46827594b4 import Radio Edit codebase 2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
feef69ce03 update docs 2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
dd29fc6f5b Blue Screen of Death 2012-12-28 02:55:52 +01:00
Sebastian Krzyszkowiak
1e901cf51b bring back Intro gamestate 2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
232cc6a204 initial support of run-time loading gamestates as dynamic libraries 2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
e29382b5dc Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Renamed from src/allegro_utils.h (Browse further)