Sebastian Krzyszkowiak
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5757c5170a
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config: store the config file instantly after setting a new value
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2019-06-26 22:44:48 +02:00 |
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Sebastian Krzyszkowiak
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94de1c5975
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character: mark spritesheets loaded from bitmaps as shared, so the bitmaps don't get destroyed
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2019-06-25 05:12:04 +02:00 |
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Sebastian Krzyszkowiak
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8e49e5e2ee
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update imgui to v1.71
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2019-06-14 00:23:20 +02:00 |
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Sebastian Krzyszkowiak
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5a437a27bf
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fix missing loading screens with static gamestates
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2019-06-07 21:35:16 +02:00 |
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Sebastian Krzyszkowiak
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63e5210796
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use 44100 sample rate by default and make the default configurable by the game
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2019-06-07 20:37:57 +02:00 |
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Sebastian Krzyszkowiak
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f701df6100
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imgui: fix clang-analyzer warnings
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2019-06-06 02:49:52 +02:00 |
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Sebastian Krzyszkowiak
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0f3a5ca25e
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character: add RegisterSpritesheetFromBitmap helper
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2019-06-03 03:43:35 +02:00 |
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Sebastian Krzyszkowiak
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0b9cf5549e
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update clang-tidy mention in codestyle readme
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2019-06-01 04:30:21 +02:00 |
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Sebastian Krzyszkowiak
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b0ec8ef683
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imgui: synchronize platform code with upstream allegro5 example
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2019-05-31 02:52:29 +02:00 |
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Sebastian Krzyszkowiak
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7ade9ee1aa
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3rdparty: use cimgui with patched version of imgui to fix building for Nintendo Switch
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2019-05-31 01:47:00 +02:00 |
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Sebastian Krzyszkowiak
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afc60d96d0
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cmake: adjust order of dependencies to link with
The order is important when linking statically.
|
2019-05-31 01:26:39 +02:00 |
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Sebastian Krzyszkowiak
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6758075511
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cmake: rework static linking configuration
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2019-05-17 17:35:07 +02:00 |
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Sebastian Krzyszkowiak
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c6ef4a6199
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support static linking the whole game into one binary
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2019-05-17 02:31:17 +02:00 |
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Sebastian Krzyszkowiak
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c724a490fb
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formal Pocket C.H.I.P support
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2019-05-13 23:51:07 +02:00 |
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Sebastian Krzyszkowiak
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b0bf4f13be
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cmake: disable GNU extensions
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2019-05-13 23:47:16 +02:00 |
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Sebastian Krzyszkowiak
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8c228aa9e0
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cmake: set -std=gnu99 when the compiler default is C90
Fixes compilation on the Pocket C.H.I.P
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2019-05-12 22:35:51 +02:00 |
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Sebastian Krzyszkowiak
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5b8df3c180
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cmake: disable stack protector on Maemo
It causes strange segfaults there
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2019-05-12 22:33:34 +02:00 |
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Sebastian Krzyszkowiak
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a5aed4743d
|
cmake: disable sanitizers on Maemo
|
2019-05-12 21:59:03 +02:00 |
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Sebastian Krzyszkowiak
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3b3253ab6f
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move freeing the gamestate's name outside of CloseGamestate
...and fixup the last commit
|
2019-05-11 00:44:45 +02:00 |
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Sebastian Krzyszkowiak
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6e8670bf12
|
fix a memory leak happening when there's no loading gamestate registered
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2019-05-11 00:05:40 +02:00 |
|
Sebastian Krzyszkowiak
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2b3a2e3d72
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fix a potential division by zero in GetDefaultWindow(Width|Height)
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2019-05-10 23:42:35 +02:00 |
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Sebastian Krzyszkowiak
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a8f78ea9bb
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cmake: use float literal instead of integer to specify image scale as 1
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2019-05-10 23:20:10 +02:00 |
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Sebastian Krzyszkowiak
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a4147d2e61
|
character: transparently support ImgToWebp scaling factor
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2019-05-06 04:06:58 +02:00 |
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Sebastian Krzyszkowiak
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7c94d31d66
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call al_unref_user_event in event loop on user events
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2019-05-05 04:24:30 +02:00 |
|
Sebastian Krzyszkowiak
|
29f9484a6b
|
cmake: don't install libsuperderpy library when it's being built as a static lib
|
2019-04-30 00:23:37 +02:00 |
|
Sebastian Krzyszkowiak
|
264ef2b86d
|
cmake: link to allegro-color addon
|
2019-04-29 13:17:56 +02:00 |
|
Sebastian Krzyszkowiak
|
c480289123
|
cmake: rework asset compression pipeline a bit
|
2019-04-29 03:11:55 +02:00 |
|
Sebastian Krzyszkowiak
|
ddfe7cc50a
|
properly unset default mixer on engine destroy
fixes a segfault/broken assertion that could happen right before quiting
|
2019-04-22 01:34:53 +02:00 |
|
Sebastian Krzyszkowiak
|
26089d86e6
|
move SUPPRESS_WARNING macros to public header
|
2019-04-21 15:46:03 +02:00 |
|
Sebastian Krzyszkowiak
|
d93e1a1aca
|
imgui: scale the whole UI by factor from configuration
|
2019-04-07 23:26:54 +02:00 |
|
Sebastian Krzyszkowiak
|
569834bce4
|
cmake: fix problems with static linking with osxcross
|
2019-04-06 21:18:17 +02:00 |
|
Sebastian Krzyszkowiak
|
6aedf685b6
|
update imgui to 1.69
|
2019-04-06 20:45:32 +02:00 |
|
Sebastian Krzyszkowiak
|
472ed0a1b4
|
timeline: fine-tune semantics and fix bugs shown by tests
|
2019-04-03 03:00:14 +02:00 |
|
Sebastian Krzyszkowiak
|
83bd62277f
|
initial set of timeline unit tests
|
2019-04-03 02:59:48 +02:00 |
|
Sebastian Krzyszkowiak
|
c3096eee7b
|
android: rework loadLibrary function to fix bugs and report errors
|
2019-04-02 23:38:37 +02:00 |
|
Sebastian Krzyszkowiak
|
1e7fe215c4
|
timeline: gracefullly handle out of bounds indexes in TM_GetArg
|
2019-03-30 04:06:40 +01:00 |
|
Sebastian Krzyszkowiak
|
9706f61116
|
don't abort when there's no loading screen available
|
2019-03-30 03:34:55 +01:00 |
|
Sebastian Krzyszkowiak
|
44bee57f55
|
fix an endless loop on platforms where "char" is unsigned by default
|
2019-03-30 00:26:21 +01:00 |
|
Sebastian Krzyszkowiak
|
834b1028f5
|
support a case where width, height and ratio in params are all zeros
|
2019-03-29 21:26:25 +01:00 |
|
Sebastian Krzyszkowiak
|
deb38e778c
|
don't fail on missing icon file
|
2019-03-29 20:54:14 +01:00 |
|
Sebastian Krzyszkowiak
|
db0d8da708
|
utils: add FindDataFilePath, which just returns NULL on failure
|
2019-03-29 20:53:45 +01:00 |
|
Sebastian Krzyszkowiak
|
993e9884e6
|
adjust to clang-tidy 8.0
|
2019-03-29 03:24:36 +01:00 |
|
Sebastian Krzyszkowiak
|
d54b311a3c
|
fix a case where SetupViewport wasn't called when it should after a display resize
|
2019-03-28 16:58:15 +01:00 |
|
Sebastian Krzyszkowiak
|
a309b8cb2b
|
support a command line switch "--debug" (or "-d") to enable debug mode
|
2019-03-28 15:33:21 +01:00 |
|
Sebastian Krzyszkowiak
|
6d7007b39e
|
don't rely on the game name string pointer to be valid for a whole lifetime
|
2019-03-28 15:25:37 +01:00 |
|
Sebastian Krzyszkowiak
|
cdc99444e0
|
fix clang-analyzer warnings and reformat
|
2019-03-26 04:31:24 +01:00 |
|
Sebastian Krzyszkowiak
|
1350fe9437
|
timeline: use floating-point seconds instead of integer miliseconds for delays in API
|
2019-03-16 01:58:28 +01:00 |
|
Sebastian Krzyszkowiak
|
6e07719beb
|
timeline: add STOP action state
|
2019-03-16 01:44:02 +01:00 |
|
Sebastian Krzyszkowiak
|
52e128ed28
|
make sure to clear the screen completely on initial flips
|
2019-03-12 15:16:50 +01:00 |
|
Sebastian Krzyszkowiak
|
6899ea5f52
|
resize event handling tweaks
Fixes Android and somehow optimizes resizing with lots of gamestates
|
2019-03-09 03:18:42 +01:00 |
|