Sebastian Krzyszkowiak
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fe23d33273
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character: support advanced atlases in spritesheets
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2018-12-12 01:46:16 +01:00 |
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Sebastian Krzyszkowiak
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f1933fc7ba
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GetDataFilePath: support launching straight from the build directory
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2018-12-11 01:20:57 +01:00 |
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Sebastian Krzyszkowiak
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ee058b439a
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more warnings fixed
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2018-12-11 00:54:43 +01:00 |
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Sebastian Krzyszkowiak
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5fcb55591c
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fix cppcheck warnings
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2018-12-11 00:26:51 +01:00 |
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Sebastian Krzyszkowiak
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d17a927a82
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tween: add HasTweenEnded function
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2018-12-10 21:24:59 +01:00 |
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Sebastian Krzyszkowiak
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66caf96cc8
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fix missing gamestates on macOS builds
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2018-12-08 14:52:05 +01:00 |
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Sebastian Krzyszkowiak
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f82dc24a88
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don't use warning suppression on Maemo
"#pragma GCC diagnostic not allowed inside functions"
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2018-12-08 06:27:51 +01:00 |
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Sebastian Krzyszkowiak
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b737d64ce8
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improve SUPPRESS_WARNING macro
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2018-12-08 05:50:27 +01:00 |
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Sebastian Krzyszkowiak
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1e4f0d3256
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fix desktop and appdata files installation
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2018-12-08 03:52:45 +01:00 |
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Sebastian Krzyszkowiak
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d42955789c
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clean up cmake files and import include templates into the engine
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2018-12-08 03:30:09 +01:00 |
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Sebastian Krzyszkowiak
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37bf1ca1c6
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particle: remove the destructor concept from FaderParticle, it's unnecessary
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2018-12-07 07:11:18 +01:00 |
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Sebastian Krzyszkowiak
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3faa50165c
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update imgui and clean up the allegro5 impl
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2018-12-07 07:11:00 +01:00 |
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Sebastian Krzyszkowiak
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ad26fe14ad
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add a separate flag to indicate that the loading screen is being shown
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2018-12-07 06:14:52 +01:00 |
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Sebastian Krzyszkowiak
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0ebb85a660
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make audio sample rate configurable
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2018-12-06 05:37:51 +01:00 |
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Sebastian Krzyszkowiak
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f0910b63f7
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remove phantom (never implemented) viewport option
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2018-12-05 02:40:27 +01:00 |
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Sebastian Krzyszkowiak
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bffe816037
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don't export functions from imgui integration implementation
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2018-12-05 02:31:53 +01:00 |
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Sebastian Krzyszkowiak
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3586f49762
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ensure that the game operates on UTF-8 on Windows
Should fix issues with Unicode filenames.
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2018-12-05 02:09:06 +01:00 |
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Sebastian Krzyszkowiak
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9c39090890
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update README
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2018-12-03 14:56:26 +01:00 |
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Sebastian Krzyszkowiak
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178b45968d
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utils: fix DrawCentered* function to take float for bitmap position
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2018-12-02 03:16:12 +01:00 |
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Sebastian Krzyszkowiak
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2e724c4ea5
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clang-tidy: remove the hicpp-multiway-paths-covered check
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2018-12-02 03:15:52 +01:00 |
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Sebastian Krzyszkowiak
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2179d6cdc2
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synchronize with the main thread on BSoD
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2018-12-02 00:26:33 +01:00 |
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Sebastian Krzyszkowiak
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d5d923daa6
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don't go into infinite loop when loading a gamestate fails
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2018-12-02 00:25:08 +01:00 |
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Sebastian Krzyszkowiak
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58cb054a18
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add missing al_destroy_mixer
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2018-12-02 00:24:31 +01:00 |
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Sebastian Krzyszkowiak
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01eabcfe80
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add -Wno-return-type-c-linkage to CXX flags for cimgui quirk
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2018-11-30 04:44:52 +01:00 |
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Sebastian Krzyszkowiak
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a961845698
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code model, clang-tidy related tweaks and fixes
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2018-11-30 04:20:35 +01:00 |
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Sebastian Krzyszkowiak
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c8ee56fc2c
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utils: add StrToLower and StrToUpper functions
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2018-11-30 02:45:39 +01:00 |
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Sebastian Krzyszkowiak
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37994781fd
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update codestyle info, move clang-tidy config into a file
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2018-11-30 02:45:22 +01:00 |
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Sebastian Krzyszkowiak
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2149c11ace
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imgui: handle touch input, set style and don't call al_set_mouse_cursor, which isn't implemented on some platforms
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2018-11-29 21:09:20 +01:00 |
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Sebastian Krzyszkowiak
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71fec20936
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clean up
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2018-11-29 04:39:51 +01:00 |
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Sebastian Krzyszkowiak
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440e6c41e6
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Dear ImGui integration
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2018-11-29 04:37:08 +01:00 |
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Sebastian Krzyszkowiak
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52030b67e3
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particle: fix tint preservation in FaderParticle
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2018-11-27 04:44:15 +01:00 |
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Sebastian Krzyszkowiak
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91180024a1
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add CopyCharacter util function
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2018-11-27 04:43:58 +01:00 |
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Sebastian Krzyszkowiak
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97495fa2aa
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require the compositor to clear the screen by itself
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2018-11-27 03:08:21 +01:00 |
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Sebastian Krzyszkowiak
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48189e7715
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make depth buffer creation configurable
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2018-11-27 03:06:43 +01:00 |
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Sebastian Krzyszkowiak
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9611be3267
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add ClearToColor util for clearing whole target bitmap, not just the clipping rectangle
Clearing the clipping rectangle can be very costly, while clearing a whole texture is often free.
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2018-11-27 02:50:16 +01:00 |
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Sebastian Krzyszkowiak
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d20eb28814
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particle: add missing SYMBOL_EXPORTs
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2018-11-26 18:32:56 +01:00 |
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Sebastian Krzyszkowiak
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e5937537df
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initial draft of particle engine
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2018-11-26 09:18:28 +01:00 |
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Sebastian Krzyszkowiak
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9ecd29a7c3
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include allegro_color and platform specific headers already in libsuperderpy.h, clean up
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2018-11-26 01:40:19 +01:00 |
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Sebastian Krzyszkowiak
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de46cff0a4
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character: add an ability to tint subcharacters by their parent's color
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2018-11-25 05:00:42 +01:00 |
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Sebastian Krzyszkowiak
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63f7ae39b9
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character: support custom frame duration
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2018-11-25 04:49:26 +01:00 |
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Sebastian Krzyszkowiak
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a74aa55409
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character: allow creating characters with NULL name
Useful for shared characters that are going to be swapped between
their archetypes.
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2018-11-25 04:17:00 +01:00 |
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Sebastian Krzyszkowiak
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a7d2ed55c0
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character: don't log destroying shared characters
Usually leads to too much noise for no value.
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2018-11-25 04:09:41 +01:00 |
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Sebastian Krzyszkowiak
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a7d2d72bd6
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add .editorconfig file
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2018-11-24 03:24:57 +01:00 |
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Sebastian Krzyszkowiak
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93f2be37d8
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draw compositors, postdraw hooks and consoles on whole screen in full resolution (breaking change)
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2018-11-22 21:01:35 +01:00 |
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Sebastian Krzyszkowiak
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56eb5a6ef4
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loading: fix resetting showLoading var too early
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2018-11-22 20:31:13 +01:00 |
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Sebastian Krzyszkowiak
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6c59ef1049
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add support for routing the loading gamestate through compositor
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2018-11-22 04:53:51 +01:00 |
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Sebastian Krzyszkowiak
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7f7c522b3c
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make SetFramebufferAsTarget work also for the loading gamestate
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2018-11-22 03:40:41 +01:00 |
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Sebastian Krzyszkowiak
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a6abd01ec2
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libsuperderpy_start: load shaders before loading the loading gamestate
Allows the loading gamestate to use shaders created in common resources.
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2018-11-22 03:37:32 +01:00 |
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Sebastian Krzyszkowiak
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80f59721f2
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fix a clang warning
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2018-11-20 22:01:39 +01:00 |
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Sebastian Krzyszkowiak
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a68e15e274
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tween: add ability to store a custom tweening function with the Tween object
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2018-11-20 20:30:48 +01:00 |
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