Sebastian Krzyszkowiak
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151e11d371
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utils: add ToggleFullscreen and ToggleMute
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2019-03-05 03:42:25 +01:00 |
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Sebastian Krzyszkowiak
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c93c22cf04
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make Gamestate structure private and add API for accessing it
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2019-03-05 03:20:06 +01:00 |
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Sebastian Krzyszkowiak
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66e0319691
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cmake: make source files of game's shared library configurable
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2019-02-28 21:44:02 +01:00 |
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Sebastian Krzyszkowiak
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ae9cf19778
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utils: Push/PopTransform functions for easier transforming
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2019-02-26 18:14:19 +01:00 |
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Sebastian Krzyszkowiak
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b84727bff0
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utils: add transform-aware clipping rectangle functions
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2019-02-26 01:59:49 +01:00 |
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Sebastian Krzyszkowiak
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43c830bf99
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drop "libsuperderpy-" prefix from game-specific shared libraries
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2019-02-26 01:42:16 +01:00 |
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Sebastian Krzyszkowiak
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d05e683171
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add a hack for window size correction at launch
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2019-02-24 04:20:36 +01:00 |
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Sebastian Krzyszkowiak
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c80a3c5717
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report Allegro version and better format the OpenGL version
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2019-02-23 13:36:27 +01:00 |
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Sebastian Krzyszkowiak
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7c89ef74e2
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don't react to ALLEGRO_EVENT_DISPLAY_RESIZE if the new size is the same as the old one
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2019-02-19 03:49:53 +01:00 |
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Sebastian Krzyszkowiak
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199ad64bac
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ReloadGamestates: also reload loading gamestate
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2019-02-14 05:35:17 +01:00 |
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Sebastian Krzyszkowiak
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0ba9c7bbae
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move first al_flip_display() way earlier
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2019-02-13 23:00:33 +01:00 |
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Sebastian Krzyszkowiak
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f8306f80c1
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ReloadShaders: actually don't reload already loaded stuff unless forced
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2019-02-13 22:59:45 +01:00 |
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Sebastian Krzyszkowiak
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d9dd73bfc8
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make sure shaders are loaded in-between Load and PostLoad calls + call PostLoad for loading
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2019-02-13 22:59:11 +01:00 |
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Sebastian Krzyszkowiak
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886034e596
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use ALLEGRO_NO_PRESERVE_TEXTURE on SDL2
seems there's no reason not to; it even fixes some stuff
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2019-02-13 22:54:49 +01:00 |
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Sebastian Krzyszkowiak
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379ba8f629
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cmake: make LTO optional
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2019-02-13 22:53:43 +01:00 |
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Sebastian Krzyszkowiak
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23da896077
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Update README.md
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2019-02-09 21:34:28 +00:00 |
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Sebastian Krzyszkowiak
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eee42e2288
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Update README.md
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2019-02-09 21:26:04 +00:00 |
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Sebastian Krzyszkowiak
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d878a86634
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make DCE on emscripten/wasm configurable and disabled by default
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2019-02-08 02:12:31 +01:00 |
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Sebastian Krzyszkowiak
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26a32fd083
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destroy and recreate voice on suspend and resume
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2019-02-07 04:11:40 +01:00 |
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Sebastian Krzyszkowiak
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b07c9033e9
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update emscripten flags
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2019-02-06 01:48:35 +01:00 |
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Sebastian Krzyszkowiak
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9e0a1ddb36
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IsOnCharacter: properly support subbitmaps (for instance spritesheets)
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2019-02-01 05:45:26 +01:00 |
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Sebastian Krzyszkowiak
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10164293ba
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add ability to enable multisampling via init params
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2019-02-01 03:37:15 +01:00 |
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Sebastian Krzyszkowiak
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e89f654559
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ImgToWebp: add ability to use lossless compression
Good for pixel art
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2019-01-24 23:57:23 +01:00 |
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Sebastian Krzyszkowiak
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a411819d5a
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android: update toolchain for docker images
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2019-01-24 04:11:13 +01:00 |
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Sebastian Krzyszkowiak
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cb080f027b
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android: don't compress opus and wbp files when packaging apk
fixes an issue with playback of opus files getting cut
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2019-01-21 21:41:41 +01:00 |
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Sebastian Krzyszkowiak
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d1fbe5dd49
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android: fix setting the debuggable property for the apk
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2019-01-21 04:52:15 +01:00 |
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Sebastian Krzyszkowiak
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54a305b3ec
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android: migrate from ant to gradle
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2019-01-20 03:00:01 +01:00 |
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Sebastian Krzyszkowiak
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45d36870ad
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PrintConsole: print current time when in verbose mode
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2019-01-17 02:42:33 +01:00 |
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Sebastian Krzyszkowiak
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c5b5d7a7e0
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fix macos builds
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2019-01-13 21:34:32 +01:00 |
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Sebastian Krzyszkowiak
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65807cd369
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enable dead code elimination on webassembly builds
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2019-01-13 20:02:21 +01:00 |
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Sebastian Krzyszkowiak
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a6b6062be4
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recompress flac to opus and images to lossy webp for emscripten and android builds, with asset cache
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2019-01-13 18:45:17 +01:00 |
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Sebastian Krzyszkowiak
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6211dcbf57
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precache glyphs in fonts
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2019-01-13 18:19:44 +01:00 |
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Sebastian Krzyszkowiak
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ef77bedeae
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clean up
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2019-01-11 15:26:12 +01:00 |
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Sebastian Krzyszkowiak
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1334fc6b1d
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fix a NULL pointer dereference in ResizeGamestates
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2019-01-11 15:25:24 +01:00 |
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Sebastian Krzyszkowiak
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996c7e4d8e
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FlacToOgg: fix and make more robust
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2019-01-11 13:09:55 +01:00 |
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Sebastian Krzyszkowiak
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3da81d4388
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cmake: fix Debug builds on Emscripten
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2019-01-11 12:38:03 +01:00 |
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Sebastian Krzyszkowiak
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9006427278
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clean up a duplicated framebuffer of the loading gamestate
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2019-01-11 12:28:08 +01:00 |
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Sebastian Krzyszkowiak
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2333ff1187
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emscripten: pause the mainloop during loading
Fixes blinks of a blank screen when async calls are made.
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2019-01-11 02:34:22 +01:00 |
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Sebastian Krzyszkowiak
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08ee8f142c
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loading screen drawing tweaks
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2019-01-11 02:33:48 +01:00 |
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Sebastian Krzyszkowiak
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0d32d00890
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emscripten: detach/attach the voice during loading
Should prevent audio artifacts when the browser is busy...
...when Emscripten gets it fixed, that is :P
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2019-01-11 02:33:17 +01:00 |
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Sebastian Krzyszkowiak
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f5ce67e6cb
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emscripten: export Gamestate_ProgressCount
Turns out there's no other way to export a variable.
Fixes wrong values in the progress bar.
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2019-01-11 02:31:43 +01:00 |
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Sebastian Krzyszkowiak
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f5604b95fb
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emscripten: output wasm submodules to .wasm.so files, so preload plugins can find them
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2019-01-10 06:31:28 +01:00 |
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Sebastian Krzyszkowiak
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fe9b6f5384
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emscripten: use __attribute__(used) in code instead of EXPORTED_FUNCTIONS in cmake
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2019-01-10 06:04:29 +01:00 |
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Sebastian Krzyszkowiak
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871cdf115e
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emscripten: fix a crash when onvisibilitychange fired during loading
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2019-01-10 06:03:57 +01:00 |
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Sebastian Krzyszkowiak
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8c7068b48d
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PrintConsole: use emscripten_log; don't use printf on Android and Emscripten; unify outputs
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2019-01-10 02:32:23 +01:00 |
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Sebastian Krzyszkowiak
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d55fbebe4d
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add more drawing (and sleeping in emscripten) to improve responsiveness around loading
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2019-01-08 05:21:41 +01:00 |
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Sebastian Krzyszkowiak
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f07b075052
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emscripten: install a callback for visibility changes
Fixes an issue where focus blur event was being dispatched only after
the game has been focused again.
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2019-01-08 04:57:30 +01:00 |
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Sebastian Krzyszkowiak
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2ad77b071f
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move autopause feature out of debug events
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2019-01-08 04:54:53 +01:00 |
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Sebastian Krzyszkowiak
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d0316cd789
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don't use timer for ticking; rely on delta instead
Timer was causing an infinite loop in cases where ticking took
more time than 1/60 sec.
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2019-01-08 04:53:13 +01:00 |
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Sebastian Krzyszkowiak
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8d4ee68936
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emscripten: drop STRICT=1 flag, it breaks when SDL2 is self-built
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2019-01-08 03:32:49 +01:00 |
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