Commit graph

923 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
d20eb28814
particle: add missing SYMBOL_EXPORTs 2018-11-26 18:32:56 +01:00
Sebastian Krzyszkowiak
e5937537df
initial draft of particle engine 2018-11-26 09:18:28 +01:00
Sebastian Krzyszkowiak
9ecd29a7c3
include allegro_color and platform specific headers already in libsuperderpy.h, clean up 2018-11-26 01:40:19 +01:00
Sebastian Krzyszkowiak
de46cff0a4
character: add an ability to tint subcharacters by their parent's color 2018-11-25 05:00:42 +01:00
Sebastian Krzyszkowiak
63f7ae39b9
character: support custom frame duration 2018-11-25 04:49:26 +01:00
Sebastian Krzyszkowiak
a74aa55409
character: allow creating characters with NULL name
Useful for shared characters that are going to be swapped between
their archetypes.
2018-11-25 04:17:00 +01:00
Sebastian Krzyszkowiak
a7d2ed55c0
character: don't log destroying shared characters
Usually leads to too much noise for no value.
2018-11-25 04:09:41 +01:00
Sebastian Krzyszkowiak
a7d2d72bd6
add .editorconfig file 2018-11-24 03:24:57 +01:00
Sebastian Krzyszkowiak
93f2be37d8
draw compositors, postdraw hooks and consoles on whole screen in full resolution (breaking change) 2018-11-22 21:01:35 +01:00
Sebastian Krzyszkowiak
56eb5a6ef4
loading: fix resetting showLoading var too early 2018-11-22 20:31:13 +01:00
Sebastian Krzyszkowiak
6c59ef1049
add support for routing the loading gamestate through compositor 2018-11-22 04:53:51 +01:00
Sebastian Krzyszkowiak
7f7c522b3c
make SetFramebufferAsTarget work also for the loading gamestate 2018-11-22 03:40:41 +01:00
Sebastian Krzyszkowiak
a6abd01ec2
libsuperderpy_start: load shaders before loading the loading gamestate
Allows the loading gamestate to use shaders created in common resources.
2018-11-22 03:37:32 +01:00
Sebastian Krzyszkowiak
80f59721f2
fix a clang warning 2018-11-20 22:01:39 +01:00
Sebastian Krzyszkowiak
a68e15e274
tween: add ability to store a custom tweening function with the Tween object 2018-11-20 20:30:48 +01:00
Sebastian Krzyszkowiak
9d9d23dfe8
tween: pre/post-delay support, StaticTween helper 2018-11-17 12:06:05 +01:00
Sebastian Krzyszkowiak
4754d8dd4e
shader: don't try to build a shader that already failed to be attached 2018-11-15 17:41:56 +01:00
Sebastian Krzyszkowiak
e04a52ea35
init: set libsuperderpy's default mixer as Allegro's default one 2018-11-02 06:10:15 +01:00
Sebastian Krzyszkowiak
f922ffe997
android: log into logcat 2018-11-02 06:07:49 +01:00
Sebastian Krzyszkowiak
bbba7da52f
AllocateGamestate: fix uninitialized memory
Fixes a segfault when resizing a window in between allocating and
loading the gamestate.
2018-11-01 23:56:37 +01:00
Sebastian Krzyszkowiak
b67d146cdb
maemo: rewrite mouse events into touch ones 2018-10-30 18:05:54 +01:00
Sebastian Krzyszkowiak
a73e780668
Maemo support 2018-10-30 09:04:21 +01:00
Sebastian Krzyszkowiak
2299cacc16
android: use LIBSUPERDERPY_APPID as the package name and net.dosowisko.libsuperderpy.Activity as activity name 2018-10-30 02:17:35 +01:00
Sebastian Krzyszkowiak
de835593c8
set the default window size according to the viewport aspect ratio 2018-10-27 05:18:02 +02:00
Sebastian Krzyszkowiak
e12bc10840
cmake: add an option to build libsuperderpy as a static library
Might be useful when packaging games for distribution repositories.
2018-10-23 03:53:54 +02:00
Sebastian Krzyszkowiak
ded00145ed
Add ODLOT to the README 2018-10-15 13:41:43 +02:00
Sebastian Krzyszkowiak
7c30291d95
Load shaders created before libsuperderpy_start already when starting 2018-10-11 06:15:07 +02:00
Sebastian Krzyszkowiak
ca02e4ed2a
Re-disable randomness-related diagnostics in clang-tidy
MinGW does not contain srandom/random by default.
2018-10-10 22:30:27 +02:00
Sebastian Krzyszkowiak
d20b81d104
update clang-tidy diagnostics 2018-10-10 21:37:54 +02:00
Sebastian Krzyszkowiak
532727b15c
Add some missing guards and debug messages for gamestate handling 2018-09-10 04:36:18 +02:00
Sebastian Krzyszkowiak
3e7d9812a3
Refactor the engine's main loop. 2018-09-10 03:22:45 +02:00
Sebastian Krzyszkowiak
c5fcba57cb
Fix a segfault when there's no postdraw handler 2018-09-10 03:12:19 +02:00
Sebastian Krzyszkowiak
9580873b16
emscripten: adjust to support proper builds with all dependencies 2018-09-06 04:29:16 +02:00
Sebastian Krzyszkowiak
b14347bd96
osxcross64.toolchain: add CMAKE_OSX_SYSROOT for compatibility with older cmakes 2018-08-10 07:58:25 +02:00
Sebastian Krzyszkowiak
916094b371
debug: decouple livereload from autopause 2018-08-09 00:42:53 +02:00
Sebastian Krzyszkowiak
7d4575308d
add config switches for various debug options 2018-08-09 00:05:25 +02:00
Sebastian Krzyszkowiak
e5dd715eb2
fix and update debug function keys 2018-08-08 23:59:38 +02:00
Sebastian Krzyszkowiak
6684847424
send filename, line number and function name to PrintConsole and FatalError for verbose debug output 2018-08-08 22:19:50 +02:00
Sebastian Krzyszkowiak
942fd043fd
lock the timeline debug view to debug mode 2018-08-07 00:43:42 +02:00
Sebastian Krzyszkowiak
b3a9186c6a
character: don't include frame offset in character's transform
Fixes handling of subcharacters.
2018-08-05 04:27:26 +02:00
Sebastian Krzyszkowiak
9953d3f171
gamestate: add optional Gamestate_Tick function for logic with fixed interval 2018-08-05 02:01:21 +02:00
Sebastian Krzyszkowiak
4c12939afe
set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
2018-08-05 01:17:41 +02:00
Sebastian Krzyszkowiak
1f71f03ef8
add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision 2018-08-05 00:50:54 +02:00
Sebastian Krzyszkowiak
a03a031c6c
call postdraw hook also after drawing loading screen 2018-08-05 00:23:05 +02:00
Sebastian Krzyszkowiak
51d9fad1d6
export libsuperderpy's git revision and print on initializing 2018-08-04 18:25:30 +02:00
Sebastian Krzyszkowiak
0c5fee3cbb
character: apply spritesheet offset after scaling and rotating
I'm not 100% sure yet, but I think this makes more sense.
2018-08-04 03:21:55 +02:00
Sebastian Krzyszkowiak
7bde25fe84 add a public field with in-game total passed time 2018-08-03 13:15:06 +02:00
Sebastian Krzyszkowiak
341aa1d823 character: add ability to specify per-frame color tint 2018-08-03 05:26:28 +02:00
Sebastian Krzyszkowiak
093a808dc2 character: reuse already loaded bitmaps 2018-08-03 05:02:44 +02:00
Sebastian Krzyszkowiak
05c75a9437 init: set app name as window title by default 2018-08-03 01:39:05 +02:00