Sebastian Krzyszkowiak
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e85fcdf8a6
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tweaks and estetics for level2/moonwalk code
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2013-02-26 00:59:20 +01:00 |
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Sebastian Krzyszkowiak
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91d3bb0d59
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bring back level 2 with its moonwalk
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2013-02-26 00:42:26 +01:00 |
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Sebastian Krzyszkowiak
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840202f758
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AdvanceLevel implementation; sprintf hardening
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2013-02-25 01:39:41 +01:00 |
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Sebastian Krzyszkowiak
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3ba92508e2
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giant refactoring... and giant breakage :P
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2013-02-25 01:23:27 +01:00 |
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Sebastian Krzyszkowiak
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9a43132af3
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unload loading screen on exit
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2012-12-28 03:46:27 +01:00 |
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Sebastian Krzyszkowiak
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c8356b815b
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bring back loading screen
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2012-12-28 03:42:59 +01:00 |
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Sebastian Krzyszkowiak
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06639404d8
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Merge branch 'master' into modularity
Conflicts:
src/main.c
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2012-12-28 03:18:49 +01:00 |
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Sebastian Krzyszkowiak
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5766e24c18
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make click sound louder
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2012-12-28 03:17:09 +01:00 |
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Sebastian Krzyszkowiak
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c39fea9c98
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make fonts sharper (integer positioning)
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2012-12-28 03:08:36 +01:00 |
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Sebastian Krzyszkowiak
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dd29fc6f5b
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Blue Screen of Death
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2012-12-28 02:55:52 +01:00 |
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Sebastian Krzyszkowiak
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b39ec719be
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bring back support for loading progress
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2012-12-28 00:00:37 +01:00 |
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Sebastian Krzyszkowiak
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3d44b4abbf
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[Intro] restart intro properly after Stop/Start gamestate sequence
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2012-12-27 21:14:37 +01:00 |
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Sebastian Krzyszkowiak
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7293ed191a
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bring back Menu gamestate
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2012-12-27 21:05:28 +01:00 |
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Sebastian Krzyszkowiak
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08c9506aeb
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[Intro] better animation scaling
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2012-12-27 19:38:43 +01:00 |
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Sebastian Krzyszkowiak
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00dd653a10
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don't send events to gamestates that correspond to debug functions
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2012-12-27 01:02:47 +01:00 |
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Sebastian Krzyszkowiak
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5d3bb2d0d7
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bring back Map gamestate
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2012-12-27 00:46:23 +01:00 |
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Sebastian Krzyszkowiak
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1e901cf51b
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bring back Intro gamestate
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2012-12-26 23:48:05 +01:00 |
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Sebastian Krzyszkowiak
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632be33eaa
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bring back About gamestate
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2012-12-26 20:02:40 +01:00 |
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Sebastian Krzyszkowiak
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91c49e927f
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move building gamestates to separate CMakeLists file
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2012-12-26 19:00:29 +01:00 |
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Sebastian Krzyszkowiak
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725918e3b4
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merge Keydown methods with ProcessEvent
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2012-12-26 15:15:02 +01:00 |
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Sebastian Krzyszkowiak
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3934ca696b
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exit from the game when last gamestate is unloaded
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2012-12-26 13:38:15 +01:00 |
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Sebastian Krzyszkowiak
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3daa3c714f
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pass pointer to data structure to/from gamestates functions
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2012-12-26 13:24:34 +01:00 |
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Sebastian Krzyszkowiak
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232cc6a204
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initial support of run-time loading gamestates as dynamic libraries
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2012-12-26 02:25:56 +01:00 |
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Sebastian Krzyszkowiak
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6be0404cdd
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Now 20% smoother!
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2012-12-25 00:24:29 +01:00 |
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Sebastian Krzyszkowiak
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b36c5e8ed4
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basic implementation of gamestates handling
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2012-12-25 00:22:03 +01:00 |
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Sebastian Krzyszkowiak
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e29382b5dc
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Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
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2012-12-24 19:41:12 +01:00 |
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Sebastian Krzyszkowiak
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5baf800f34
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Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
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2012-12-24 01:48:36 +01:00 |
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Sebastian Krzyszkowiak
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d98817ecbd
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globals are evul
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2012-12-23 14:29:54 +01:00 |
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Sebastian Krzyszkowiak
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b0b26461be
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Fix vaporizing Owlicious
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2012-12-15 02:06:43 +01:00 |
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Sebastian Krzyszkowiak
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aba6cc3a0f
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Aspect ratio tweaks for About screen
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2012-12-15 01:58:48 +01:00 |
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Sebastian Krzyszkowiak
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6a8d7d0d8a
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Aspect ratio teaks in levels
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2012-12-15 01:45:14 +01:00 |
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Sebastian Krzyszkowiak
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b0e3a09e6a
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disable letterbox by default and implement rotation of the screen if height > width (enabled by default)
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2012-12-14 23:30:49 +01:00 |
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Sebastian Krzyszkowiak
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f2f66ff1e3
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Aspect ratio fixes for Map
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2012-12-14 23:10:09 +01:00 |
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Sebastian Krzyszkowiak
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0dbaf9c679
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Updated a bit graphics and sprite positions in Intro
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2012-12-14 21:01:59 +01:00 |
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Sebastian Krzyszkowiak
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6ddf347f8f
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aspect ratio tweaks
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2012-12-11 02:04:31 +01:00 |
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Sebastian Krzyszkowiak
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4792af13ec
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fix segfault on resuming from letter screen
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2012-12-10 13:09:33 +01:00 |
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Sebastian Krzyszkowiak
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f17b7bf100
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initial full HD support
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2012-12-10 12:44:22 +01:00 |
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Sebastian Krzyszkowiak
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5f56fcc1e6
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Attach Derpy leg to her body in loading screen :D
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2012-11-18 21:09:12 +01:00 |
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Sebastian Krzyszkowiak
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c56b9cbcf7
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fix grammar in readme
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2012-11-15 02:48:21 +01:00 |
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Sebastian Krzyszkowiak
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1d1c62432e
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return -1 instead of 0 on one of error conditions
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2012-11-14 22:13:25 +01:00 |
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Sebastian Krzyszkowiak
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194a81fa55
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correctly define functions that take no arguments
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2012-11-13 16:49:18 +01:00 |
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Sebastian Krzyszkowiak
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32207926f3
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fix dangerous use of pointer as value keeper in Obst_MoveUpDown
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2012-10-02 14:03:10 +02:00 |
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Sebastian Krzyszkowiak
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ff2deb4dd7
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fix generating Windows installer
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2012-09-30 10:29:21 +02:00 |
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Sebastian Krzyszkowiak
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8ced946622
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various Mac OS X fixes
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2012-09-30 10:02:07 +02:00 |
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Sebastian Krzyszkowiak
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d83e40b357
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delete "run" shellscript from repository
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2012-09-29 04:04:04 +02:00 |
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Sebastian Krzyszkowiak
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a44cee025f
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update README
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2012-09-29 04:00:22 +02:00 |
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Sebastian Krzyszkowiak
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bedba9deb5
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cosmetics and docs
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2012-09-29 03:44:36 +02:00 |
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Sebastian Krzyszkowiak
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986378ec53
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add start event to timeline manager
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2012-09-29 02:34:42 +02:00 |
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Sebastian Krzyszkowiak
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85ae970597
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moonwalk is now timeline based
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2012-09-29 01:58:34 +02:00 |
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Sebastian Krzyszkowiak
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c863dfe58c
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load proper resources for each level, and add dummy resources for each level :D
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2012-09-28 20:05:13 +02:00 |
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