From f6e4b0625cfacf95321b8fb8d8c3de5dc7c8dad5 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Wed, 7 Mar 2012 15:20:16 +0100 Subject: [PATCH] update click sound, play it in few more places --- src/pause.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/pause.c b/src/pause.c index fdac645..ddade07 100644 --- a/src/pause.c +++ b/src/pause.c @@ -25,12 +25,14 @@ int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) { + al_play_sample_instance(game->menu.click); PrintConsole(game,"Game resumed."); al_destroy_bitmap(game->pause.bitmap); game->pause.bitmap = NULL; game->gamestate = game->loadstate; } else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) { + al_play_sample_instance(game->menu.click); game->gamestate=game->loadstate; UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; @@ -99,6 +101,7 @@ void Pause_Load(struct Game* game) { game->pause.selected=0; game->pause.options=0; PrintConsole(game,"Game paused."); + al_play_sample_instance(game->menu.click); } void Pause_Draw(struct Game* game) {