diff --git a/intro.c b/intro.c
index a325640..0b45d9c 100644
--- a/intro.c
+++ b/intro.c
@@ -7,14 +7,14 @@ void Intro_Draw(struct Game *game) {
 	al_clear_to_color(al_map_rgb(0,0,0));
 	//printf("%f\n", ((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display)));
 	if (game->intro.in_animation)
-		al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
+		al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0);//al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
 	else
-		al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
+		al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
 	al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
 	//PrintConsole(game, "drawing");
 	if (game->intro.in_animation) {
 		//PrintConsole(game, "animating");
-		game->intro.position -= 5;
+		game->intro.position -= 10;
 		if (game->intro.position%al_get_display_width(game->display)==0) {
 			game->intro.in_animation = false;
 			PrintConsole(game, "Animation finished.");
@@ -56,7 +56,7 @@ void Intro_Preload(struct Game *game) {
 	game->intro.page = 0;
 	game->intro.in_animation = false;
 	game->intro.table_bitmap = al_load_bitmap( "table.png" );
-	game->intro.table = al_create_bitmap(al_get_display_width(game->display)*4, al_get_display_height(game->display)*2);
+	game->intro.table = al_create_bitmap(al_get_display_width(game->display)*4, al_get_display_height(game->display));
 	al_set_target_bitmap(game->intro.table);
 	al_draw_bitmap(game->intro.table_bitmap, 0, 0, 0);
 	//game->intro.table_bitmap = al_load_bitmap( "loading.png" );
@@ -66,15 +66,6 @@ void Intro_Preload(struct Game *game) {
 	//game->intro.table_bitmap = al_load_bitmap( "table.png" );
 	al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display)*3, 0, ALLEGRO_FLIP_HORIZONTAL);
 
-	//game->intro.table_bitmap = al_load_bitmap( "loading.png" );
-	al_draw_bitmap(game->intro.table_bitmap, 0, al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL);
-	//game->intro.table_bitmap = al_load_bitmap( "loading.png" );
-	al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL | ALLEGRO_FLIP_HORIZONTAL);
-	//game->intro.table_bitmap = al_load_bitmap( "table.png" );
-	al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display)*2, al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL);
-	//game->intro.table_bitmap = al_load_bitmap( "menu.png" );
-	al_draw_bitmap(game->intro.table_bitmap, al_get_display_width(game->display)*3, al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL | ALLEGRO_FLIP_HORIZONTAL);
-
 	al_set_target_bitmap(al_get_backbuffer(game->display));
 }
 void Intro_Unload(struct Game *game) {
@@ -82,9 +73,9 @@ void Intro_Unload(struct Game *game) {
 	for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
 		al_wait_for_event(game->event_queue, &ev);
 		if (game->intro.in_animation)
-			al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display)  + al_get_display_width(game->display)/2.0, al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
+			al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display)  + al_get_display_width(game->display)/2.0, 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
 		else
-			al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display), al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
+			al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
 
 		//al_draw_tinted_bitmap(game->intro.table_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),-1*(game->intro.page)*al_get_display_width(game->display), al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)),0);
 		DrawConsole(game);