From d5d923daa61a14040002e534f6917cbec9ae06df Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Sun, 2 Dec 2018 00:25:08 +0100 Subject: [PATCH] don't go into infinite loop when loading a gamestate fails --- src/mainloop.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/mainloop.c b/src/mainloop.c index fbc71cb..1ba7516 100644 --- a/src/mainloop.c +++ b/src/mainloop.c @@ -235,7 +235,6 @@ static inline bool MainloopTick(struct Game* game) { if (!OpenGamestate(game, tmp) || !LinkGamestate(game, tmp)) { tmp->pending_load = false; tmp->pending_start = false; - tmp->next = tmp; continue; } }